Basic Question: Hex Distances (Full Version)

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HistorySmith72 -> Basic Question: Hex Distances (7/9/2010 3:56:12 AM)

I thought that when you were designing a scenario you could specify that a single hex is equal to several hexes in order to create vast distances without actually having hexes on the map, i.e. "set distance".

I have tested several cases and it doesn't seem to be working. What am I missing here?

Example:
Hex1 = Normal
Hex2 = Set distance +5
Hex3 = normal

Unit had 10 movement points goes from Hex1 to Hex3 via Hex2. Shouldn't the unit expend 5 movement points? In all my test cases it expends 2 movement points.[&:]

Thanks!




sPzAbt653 -> RE: Basic Question: Hex Distances (7/9/2010 5:34:52 AM)

The distance only applies to ranged units, not physical movement. Set a distance to 100, and an adjacent air unit with a range of 95 can't reach in, but a ground unit can move right in. I think.




Silvanski -> RE: Basic Question: Hex Distances (7/9/2010 11:25:59 AM)

It is commonly used to model distant airfields




HistorySmith72 -> RE: Basic Question: Hex Distances (7/10/2010 1:02:04 AM)

What about ship or train movement?




ColinWright -> RE: Basic Question: Hex Distances (7/10/2010 8:32:35 AM)


quote:

ORIGINAL: History_Smith

What about ship or train movement?


I'd put my money on the case being the same as with land movement. The feature basically affects range, not movement.




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