SkyStrike -> List of Changes I would like to see (7/18/2010 3:03:01 PM)
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List of Changes I would like to see implemented with the next patch. 1. Merging Battle Groups -reservist/green BGs would always merge into more experienced ones, f.e. SS. -When merged the new BG would have a full open roster to purchase troops to. -the merged troops would directly transfer to the roster OR they would come as FREE troops to the force pool OR 100% of their original (not halved) requisition cost would be immediately given to the new BG so that the troops could be purchased from the force pool. 2. Seeking Cover aka "Ants in the Pants" Most teams, when moved will take AGES to settle down and usually even run/crawl around and far away from their original location, meanwhile exposed. I would like to see the "seeking cover" and the restlessness disappear entirely or to be drastically shortened. Surely a person can just drop down and shoot if the situation calls, but here they just seek cover for minutes and eventually crawling to bad positions. Even mortars stop firing to seek cover and then start the moving around and soon they cannot fire at all.. 3. Taking cover in buildings -Teams in any kind of buildings have almost 0 cover as it is. I would like to see that when troops are hiding/ambushing, they would have a lot more cover when in buildings. Currently a ground level MG can easily kill a team hiding in the middle of a 3-story building. -currently tanks do not seem to fire at 2-3 story buildings at all, even if there are people openly defending and firing. -enemy teams firing/defending are like snipers in the past CC series, they are unseen. I would like to see the ambush broken once firing starts. I want the team that is defending/firing visible to nearby enemies. 4. Weapon Handling Apart from the terrible "Seeking Cover" bug, there are a number of things to change: -Light MGs take as long setting up as heavy.. surely this cannot be so.. -PIATs never hit anything and their accuracy seems to be as bad from a laxed and fearless state as any other. They really couldnt hit the side of a barn from 10 meters on a tea party! -grenades almost never hit anything, and if they do they hit your own guys too. in CC2 3.4 there was a minimum range, aswell as maximum, that they wouldnt nuke themselves. Also even if you walk next to an immobilized StuG you have only like 1% chance to kill it due to "bad aiming". -talking of immobilized StuGs, it seems they're not so immobili after all. They do not move but they can still fire their maingun to amazing front angles, not just directly ahead. Check this please.. also make the StuG turn smoother, those were killing machines, but a basic tommy boiler/sherman seems able to pop one with a single shot from half a kilometer while on the move, while the stuG is turning and trying to track it. -a reloaded PIAT/"game starting PIAT" should be ready to pop out immediately. But indeed even if it is reloaded they cannot fire but take their IKEA instructions from their pockets and start constructing them from lego bricks. A reloaded PIAT should be firing ready, even with walked with a few meters... 5. bo defenders -see 1. for merging them.. -extra: the merge should be OPTIONAL! -once a bridge is defused and immovable guns are destroyed, they should be able to move.. 6. Retreating -there should be a possibility to retreat from battle. I want a white flag/retreat button. -with the retreat button I want to see a confirming question that asks if I really want to retreat and an estimate if I would lose zero or five or all soldiers when doing so.. -AI is never able to retreat, but always gets disbanded, even the relaxing BG is disbanded, even tho it had nothing to do with anything. 7. Multiple BG battles -surely if 2 BGs are attacking in one square, it should be a bigger attack, especially if they attack from different direction. Still you get only 1 BG which sucks. Resting the other should be optional. 8. Panicking -with the setting "always obey orders" and "never act on initiative" soldiers act like they should, except that they never panic and they have the "seeking cover bug" that I explained in 2. -basically it is possible to halt a whole BG smoke covered crawling advance with a single panicking reserve guy by just firing into the smoke: All move orders get cancelled.. How stupid is that? -with the "always obey orders" soldiers should still get pinned and panicked. You can have another check-box for "always fearless". I just want my orders executed and not interrupted. 9. AI Basically every battle as the underdog takes 15 minutes of watching TV as nothing happens... I want: -AI to pursue Victory Locations relentlessly -weaker AI to seek ceasefire and seek to defend it's victory locations. That way there would always be a BATTLE OR CEASE-FIRE. Not WAITING. This relentless attacking everyone can compensate by making the AI have more troops, if they so desire. 10. Battlemaker -a single battle BAttlemaker where you can make a user battle of one map, where you select troops AND/OR requisition points and deployment for each side. These could then be played head to head or against AI. 11. Multiplayer -I'd like this game added on GameRanger. 12. Invulnerable/vulnerable units -some halftracks seem super resistant? I know they are too weak in the other games, but maybe too strong here? -AT guns die instantly. -Sherman tanks fire super accurate shots from the move. Shouldnt the tank being stationary/on the move have something to do with accuracy? -penetration, please check the damage caused by hits, seems it's always 1 shot 1 kill, whatever is shooting. That's all I can think of now.
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