Brutus -> RE: one off? (9/28/2010 10:44:26 AM)
|
quote:
ORIGINAL: hondo1375 My vote would be for the Persian Wars 480BC. One of the most important wars for western civilisation, but almost never gamed. This engine might work well with it: hordes of AI Persians against a Greek player. The reason why the Persian invasion of 480 is never gamed may be that it is difficult, if not impossible to implement. In nearly all other wars with asymmetric forces, you have one or two special qualities (superior units/leadership/terrain/manpower/...) against an overwhelming enemy, which makes mistakes. If you look at the battle of Plataiai, you will find that the Persians did not only have superiority in numbers, but also in leadership and terrain. And they choose when and where to fight. To make things even worse, the Greek leadership was really really bad, not even able to hold their army together. The Persian attack was well timed, perfectly conducted, and hit a fragmented, unorganized, retreating Greek army. They made everything right. The only reason they lost nonetheless was that they were simply not able to kill the heavily armored hoplites, especially the Spartans. That is fascinating, but very difficult to model in a game. A game where the AI makes no mistakes, has all advantages over the player but is simply unable to destroy his units does not sound very funny. The Peloponnesian war or the wars of the Diadochi are much better suited for games.
|
|
|
|