Monster Game !?! (Full Version)

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mariovalleemtl -> Monster Game !?! (8/5/2002 10:03:20 PM)

Do you have any idea how long it will take to do a single turn in this colossus game? In U.V. , it take some 10 to15 min most of the time. This new game is , what?, 20 time bigger?.

Like usual, after a few games with the AI, you will nead to PBEM. Do you imagine how long will be those games? A grand strategic game with micro-management tactic operation. I don't like to be the Admiral in chief AND the guys who fuel the ships at the same time in the same game. I am curious to see how many grognards maniac players will have time to play this masterpiece.

I am sure it will be a great game but I will prefer must less details at this scale. It is so big I am sure the A.I. will be poor and so long, human will get tired.

Of cause now in this forum, only super maniac gamer will read me and think I must be a lazy gamer. I am not. Actually I have experiance in long term game and thas why I said that. I is very hard to find reliable parteners.

I hope I will be wrong and good luck to the braves!

mario :)




U2 -> Re: Monster Game !?! (8/5/2002 10:32:23 PM)

[QUOTE]Originally posted by Mario Vallée
[B]
I is very hard to find reliable parteners.!

mario :) [/B][/QUOTE]

Hi

You are right about that but luckily I have been gaming UV PBEM like crazy and now know people I can trust and some of them wants to move on to WITP when it comes. I am sure the rest too but I have not asked them yet.

Its a huge game for sure and I am very happy about that.

Dan




brisd -> strategic vs operational (8/7/2002 12:44:52 PM)

Personally, I was hoping for a strategic level game, an up-to-date Pacific War with one week turns and many of the features automated as in that game. My experience with the operational game UV, coupled with the description of WITP on its homepage as an "operational level" game has me disappointed. WITP looks so far as a bigger UV and UV takes a great deal of micro-managing to play. This thing will be a monster, loved by single, independantly-wealthy grognards. Who else will have the time and resourses to play a campaign game???!!!




Jupo -> (8/7/2002 4:54:35 PM)

I want to control everything and everyday.. It doesn't mather that if one turn is taking time 1 min to 1 hour, I have many years time to play ;)




John Carney -> (8/7/2002 6:50:02 PM)

Try settinig UV to 7 day turns in Coral Sea Scenario, place an aggressive commander for US CV TF, he will wonder towards Rebaul to hit the enemy. Then try placing a very cautious commander in Charge and see where he patrols. Using week turns, large TF, and setting Computer controls you can play a more strategic game. But be prepared to relieve those commanders for stupidity.
But I agree with Jupo, I WANT TOTAL CONTROL. It may take me 2-6 hours to set up an offensive, and a week to play a game month. It will definetly be worth the time. Takes me about a week to play a Month of VG Pacific War.
I am sure that their will be many small scenarios and limited theater scenarios generated by the grognards to keep any player happy.




mariovalleemtl -> Very Big (8/7/2002 9:13:47 PM)

In UV, I check "most" of my bases and task forces every turns. I could just imagine the job it will take in this new games. How many bases in 41-45 ? + China and India. Ouf! I would prefer areas instaid of hexes at this scale.

mario




brisd -> oh well (8/10/2002 9:51:12 AM)

Guess there will those of us playing with 7 day turns and having a life. I live for the campaign game, looking forward to spreading the Pax Nippon from Ceylon to Diamond Head to Tasmania. Should be a challenge.




Raverdave -> Re: oh well (8/10/2002 6:18:41 PM)

[QUOTE]Originally posted by brisd
[B].............................................looking forward to spreading the Pax Nippon from Ceylon to Diamond Head to Tasmania. Should be a challenge. [/B][/QUOTE]

That will never happen, or at least not while I am on the other end of the PBEM.;)




emorbius44 -> Re: strategic vs operational (8/10/2002 11:01:59 PM)

[QUOTE]Originally posted by brisd
[B]Personally, I was hoping for a strategic level game, an up-to-date Pacific War with one week turns and many of the features automated as in that game. My experience with the operational game UV, coupled with the description of WITP on its homepage as an "operational level" game has me disappointed. WITP looks so far as a bigger UV and UV takes a great deal of micro-managing to play. This thing will be a monster, loved by single, independantly-wealthy grognards. Who else will have the time and resourses to play a campaign game???!!! [/B][/QUOTE]


It states quite clearly (and can be done in UV right now) that turns CAN be set to one week intervals. Also many functions can be automated in UV and I assume will be the same in WITP. Frankly I don't see the problem. The beauty of UV and the upcoming WITP is it gives the game player the option to set the level of detail in terms of time scale and micromagement.

Bob




zed -> (8/12/2002 8:29:59 PM)

I like getting down to the nitty-gritty, ships planes, etc. UV is just right and I hope the same approach comes to WITP. EG, when I see the ship AOBA, i now think, oh, that was GOTOs flag ship that was shot up at Guadalcanal. Same with pilots Nakajima, Oda, Sakai. It really makes history come to life.




shark -> Re: strategic vs operational (8/16/2002 6:21:11 PM)

[QUOTE]Originally posted by brisd
[B]Personally, I was hoping for a strategic level game, an up-to-date Pacific War with one week turns and many of the features automated as in that game

I agree, but a UV type system can be used as long as it is designed to operate well with a 7 day cycle.
It needs extra TF waypoints, reaction ranges etc.
the only thing that really needs dumping is altitude selection for air missions.
Instead you need to have a selection to enable low level ops (skip bombing),and an setting to tell the boys" how hard to push it" eg Max Effort etc




Yamamoto -> Re: Monster Game !?! (8/19/2002 3:19:27 AM)

[QUOTE]Originally posted by Mario Vallée
[B]

Like usual, after a few games with the AI, you will nead to PBEM. mario :) [/B][/QUOTE]

Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.

Yamamoto




shark -> Re: Re: Monster Game !?! (8/19/2002 3:20:16 PM)

[QUOTE]Originally posted by Yamamoto
[B]

Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.

Yamamoto [/B][/QUOTE]

I find it preferable to do Pbem turns and return them at leisure than be tied down to Tcpip.
Strategy games work best this way in my view.




siRkid -> Re: Re: Monster Game !?! (8/22/2002 11:07:30 PM)

[QUOTE]Originally posted by Yamamoto
[B]

Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.

Yamamoto [/B][/QUOTE]

PBEM Dead? NEVER! I could never convince my family to let me spend an entire day playing and tying up all the computers. PBEM fits my life stile perfect. One or two turns a day and one a rare occasion as many as 10.
Rick




Sonny -> Re: Re: Monster Game !?! (8/23/2002 1:52:00 AM)

[QUOTE]Originally posted by Yamamoto
[B]

Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.

Yamamoto [/B][/QUOTE]

As long as you and your opponent are online at the same time which means probably not being more than one or two time zones away.

I play several PBEM games of UV and it works nicely. Send a turn to a few folks - go do what I need to do (according to my wife and/or kid) - come back to the replay and fire off another turn. Works well.

Maybe TCP/IP on a weekend if things are planned in advance.:)




herbieh -> Cant wait (9/2/2002 10:47:18 AM)

Personally, after just a few days of playing UV, if they can transfer the same game play to the entire pacific(and Indian )oceans, I will have died and gone to heaven. The possibilities are endless. I will also be happy to start Dec 7, everything historical, with this Admiral in charge, the Imperial flag will never set! Bring it on:D




pasternakski -> Re: Cant wait (9/2/2002 11:54:09 AM)

[QUOTE]Originally posted by herbieh
[B]Personally, after just a few days of playing UV, if they can transfer the same game play to the entire pacific(and Indian )oceans, I will have died and gone to heaven. The possibilities are endless. I will also be happy to start Dec 7, everything historical, with this Admiral in charge, the Imperial flag will never set! Bring it on:D [/B][/QUOTE]

A-freakin'-MEN! As soon as I kick Hub Kimmell's scrawny little butt out of CINCPAC, I'm ready to rock!




mogami -> Kimmel (9/2/2002 11:15:44 PM)

Greetings, I like to use Chester as Cen Pac and Kimmel as South Pac. I think any US commander would have been caught at PH
(since they all seemed to follow the same procedures) Mac had warning of the PH stirkes and still allowed his aircraft to be caught on the ground all clumped together and he was awarded the MOH for his "defense" of PI. (I don't hold this against Mac, only use it to point out the double standard used for the 2 leaders caught by the first suprise attack and the the ones caught later (who certainly should have been ready to fight).

Kimmel was certainly better then some of the men who retained commanded and should have shared the blame.




Luskan -> Go figure (9/3/2002 2:56:57 PM)

Kimmel (and his command network I suppose) got most of their ships sunk and lived to tell the tale at PH. His ships were sunk without inflicting any serious loss upon the enemy. This was half because of the good japanese execution of the raid, and half because of the lax attitude/preparation status of Kimmel's command. Kimmel's career was over and he was basically shunned and blamed, treated like it was his fault (to some extent it was).

Admiral Karl Doorman got most of his ships sunk and didn't live to tell the tale (died on the bridge of his flagship) in the battle of the Java sea. Doorman's ships were sunk without inflicting serious loss upon the enemy. This was half because of good japanese training/preparations/intelligence, and half because of Doorman's poor plan (basically he didn't have one) and ignorance of the japanese aircraft that were shadowing his ships day and night, lighting off flares every time they changed course (!). Doorman's career was over because he was dead, but he was revered as a hero and an example to all who would stand against the japs etc.

If Kimmel had died at Pearl Harbour - would he have been a hero? If Doorman had lived after java sea (although that would mean he had to be on board one of the very few surviving allied ships) would he be a nithing?

Go figure.




Chiteng -> not that bad (9/11/2002 2:56:14 PM)

No worse than War in the Pacific board game.
Which I have played, many times, to the end.




Frank W. -> (9/11/2002 11:48:38 PM)

[QUOTE]Originally posted by John Carney
[B]Try settinig UV to 7 day turns in Coral Sea Scenario, place an aggressive commander for US CV TF, he will wonder towards Rebaul to hit the enemy. Then try placing a very cautious commander in Charge and see where he patrols. Using week turns, large TF, and setting Computer controls you can play a more strategic game. But be prepared to relieve those commanders for stupidity.
But I agree with Jupo, I WANT TOTAL CONTROL. It may take me 2-6 hours to set up an offensive, and a week to play a game month. It will definetly be worth the time. Takes me about a week to play a Month of VG Pacific War.
I am sure that their will be many small scenarios and limited theater scenarios generated by the grognards to keep any player happy. [/B][/QUOTE]

i prefer "micromanagement" un terms of combat and units. same as controlling combat + battles. but in logistics and transports there should be some good "automatic routines" to chose. because i think it bores moving supplies around and looking for each base if it has enough stuff. perhaps there could be a kind of "alarm" if any base or fleet got low on supply so you can react manually if automatic supply is in effect.




Chiteng -> Pac War??? (9/11/2002 11:52:17 PM)

I never even managed to figure out how to use 'shoestring' supply in that game.




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