B17 repair in UV1.20 (Full Version)

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shark -> B17 repair in UV1.20 (8/6/2002 8:32:52 AM)

I have played Email UV V1.0 - 1.2 .
The bombing accuracy against ships is more realistic now.
However repair rates seem way to slow in 1.2.
I moved my B17s north on turn 1. leaving some damaged behind.
After 36 turns 90% are still damaged.
I suggest a Large Aircraft repair penalty could be better simulated by more personel needed,and possibly more supply.
eg.
Repair at normal rate if:
4 engines 3 times Personel
2 " 2 " "

This is the best operational level game and your support is excellent!




Joel Billings -> (8/6/2002 2:48:04 PM)

We've got a fix ready for the repair rate (will be twice as slow as 1.11 instead of the 6 times slower in 1.20). Don't know how soon it will get posted, but certainly by next week at the latest.




shark -> (8/7/2002 3:18:52 PM)

[QUOTE]Originally posted by Joel Billings
[B]We've got a fix ready for the repair rate (will be twice as slow as 1.11 instead of the 6 times slower in 1.20). Don't know how soon it will get posted, but certainly by next week at the latest. [/B][/QUOTE]
Thanks for the quick reply.

ps I am drooling over War in the pacific already!!




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