RE: What's next for CC? (Full Version)

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Andrew Williams -> RE: What's next for CC? (7/30/2010 11:13:48 PM)

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Pvt_Grunt -> RE: What's next for CC? (7/31/2010 2:40:42 AM)

Excellent choice [8D]




Third Eye -> RE: What's next for CC? (7/31/2010 3:06:40 AM)

You guy's need to do a Italy/Sicily one for CC6, I'd love that!
Then do Pacific... (Marine's island hopping)
A North Africa game would be last idea for me.




kojusoki1 -> RE: What's next for CC? (7/31/2010 4:11:44 AM)

as one of you mentioned, the new CC should have some changes implemented...

My heart is for Normandy and all those green maps with bocage, where german MGs ruled, where tanks were fairly important and you had a possibility to command SS Tigers... Thats what I love. GJS, SAS mods - sweet. You had to think really hard how to deploy, both sides had  chance to win.

So I believe it is more about the changes, then the "location".
We used to play on map of a whole Normandy - why dont we play and command not the whole army but lets say a certain division. We will have Normandy again, but in a way smaller scale. Lets take SS Panzer div - it had many many battles - so why dont we focus on this division? If a battle last for a few days its fairly enough to use it as a game background.

Its late but I believe you know what I mean ;)






Peterk1 -> RE: What's next for CC? (7/31/2010 4:30:24 AM)

I really like the idea that some people are voicing lately of doing smaller scale battles where there is less of a scaling down effect in both forces and terrain. If well done these would be really fascinating and it really opens the door for the developers to develop far more games than they could by only doing the really huge well known battles and then moving on. 




Doggie -> RE: What's next for CC? (7/31/2010 8:09:12 PM)

MacArthur's army campaign in the Pacific. The Phillipines makes for more maps than Tarawa.




Andrew Williams -> RE: What's next for CC? (7/31/2010 9:21:30 PM)

64 maps no matter where you play or at what scale.   :)




kojusoki1 -> RE: What's next for CC? (7/31/2010 9:42:40 PM)


quote:

ORIGINAL: Andrew Williams

64 maps no matter where you play or at what scale.   :)

exacly :) But make the maps green and with bocage;)




Hexagon -> RE: What's next for CC? (8/1/2010 9:57:29 AM)

Well, if CC cover a smaller battle like Tarawa the number of maps need adapt to the map not the map to the number of maps supported by the engine, for me have 64 maps isnt a good feature because the number of BG are the same than with the old number and you find many times that need more troops or stronger BG, add more maps dont do better a game and if the maps have critical errors that made move a tank in a line an impossible mission...

I prefer see CC evolution to Close Combat battles not Operational battles, the scale used in battles 15 VS 15 is TO SMALL to cover full Normandy for example, i prefer things closer to Omaha mod where even the number of troops are closer to real numbers. Other question is that i find CC engine bad to simulate armored combats, with the actual scale in maps armor do a support role and many times i find in CC (specially in some mods) that armor is to important when for me CC is better to cover infantry battles.

My choices are change at least from Europe to Asia (Guadalcanal, Tarawa, Peleliu, Okinawa... Burma) and search battles where armor only play a marginal role, other option is leave WW2 and cover other wars for example cover Dien Bien Phu infantry+bunkers+small scale.




D.Ilse -> RE: What's next for CC? (8/1/2010 11:26:39 AM)

quote:

ORIGINAL: kousoku 1


quote:

ORIGINAL: Andrew Williams

64 maps no matter where you play or at what scale. :)

exactly :) But make the maps green and with bocage;)


The Battle for Caen directly or St.Lo for Normandy CloseCombat: Paid in Full
The Towns of Schmidt/Vossenack(sp) for Hürtgen..CloseCombat: The Green Hell

I like the 2nd title, fits the nature of the forest fighting that took place there...the first gives account to the cost the allies paid to liberate these two towns. Neither was a easy walkover.

Actually the wargaming magazine, World at War, the issue on stands now(just got a copy last night) has an excellent write up on the battle(s) of the Hurtgen forest..a lot of history, OOBs and scenarios for 7$ at the newsstand.




xe5 -> RE: What's next for CC? (8/1/2010 11:39:34 AM)

A lot more tactical history, OOBs, scenario ideas etc. for free at the US Army Center of Military History.

Salerno: American Operations From the Beaches to the Volturno, 9 September - 6 October 1943 (93 pp)

Small Unit Actions: France: 2d Ranger Battalion at Pointe du Hoe; Saipan: 27th Division on Tanapag Plain; Italy: 351st Infantry at Santa Maria Infante; France: 4th Armored Division at Singling







Plodder -> RE: What's next for CC? (8/1/2010 12:34:58 PM)

The battles for the Kokoda Track would be great in this game as they were generally small scale battles.





Reboot -> RE: What's next for CC? (8/1/2010 2:03:47 PM)

How cool could Salerno or the War in the Pacific be with beach landings, landing craft and the ability to load and unload troops from vehicles? .....very cool

...throw in new mountainous masterpieces from SL and oboyoboy




D.Ilse -> RE: What's next for CC? (8/1/2010 6:43:32 PM)

^ that was tried with HTs in a mod for CC3.

If the HT was destroyed the crew was a full sqd of panzergrenadiers.

kinda sorta worked..but not really.




Southernland -> RE: What's next for CC? (8/1/2010 8:19:48 PM)

Yeah that was the englander mod I think.  There was lots of innovation in that mod, MGs tacked onto AT guns for close defence, extra close quarter fighting ability for some troops




Andrew Williams -> RE: What's next for CC? (8/1/2010 8:56:41 PM)

 HT and kangaroo's ccold hold troops and they disembarked when the vehicle was destroyed... just like the crew.

But with CCMT's mount/dismont feature coded into a new release campaigns could start off shore and troops could hit the beaches from the front LCT's etc.  as well as half tracks quickly transporting troops around the larger maps.




CSO_Talorgan -> RE: What's next for CC? (8/1/2010 9:28:54 PM)


quote:

ORIGINAL: Andrew Williams

I have all the Red Phoenix work saved - 3D working models, an engine,  a bunch of research etc.


Much improved from what we have?




CSO_Talorgan -> RE: What's next for CC? (8/1/2010 9:33:11 PM)


quote:

ORIGINAL: Andrew Williams

But with CCMT's mount/dismont feature coded into a new release campaigns could start off shore and troops could hit the beaches from the front LCT's etc.


Presumably this would also allow transportation across rivers?




Reboot -> RE: What's next for CC? (8/1/2010 10:22:23 PM)


quote:

ORIGINAL: Andrew Williams

But with CCMT's mount/dismont feature coded into a new release campaigns could start off shore and troops could hit the beaches from the front LCT's etc.  as well as half tracks quickly transporting troops around the larger maps.



you bet...and (hidden) underground bunker/cave complexes for War in the Pacific...wowie zowie




CSO_Talorgan -> RE: What's next for CC? (8/1/2010 11:42:56 PM)


quote:

ORIGINAL: Reboot

(hidden) underground bunker/cave complexes for War in the Pacific...


Wouldn't the underbridge element allow this?




Andrew Williams -> RE: What's next for CC? (8/2/2010 12:43:57 AM)

It could very well... and show a cave/bunker being blown up.




Southernland -> RE: What's next for CC? (8/2/2010 6:01:41 AM)

I prefer something a little more snowy...

[image]local://upfiles/27122/90F8F89A90A14AD58993CE0F5D1A0A35.jpg[/image]



33 BGs each plus BO equivilent units for the Soviets. 10-12 german Bgs stuck in the kessel with limited fuel and ammo and the Soviets "respawning" at random on each of the Soviet entry points (Sov flags).

The 20-23 "active german BGs would have to project, then maintain a salient to let the trapped forces break out to them




Q.M -> RE: What's next for CC? (8/2/2010 6:36:41 AM)

[:D]


This place has snow.....


[image]local://upfiles/8783/60AD2306EB4D40A196AF6B53010A117C.jpg[/image]




Plodder -> RE: What's next for CC? (8/2/2010 7:17:01 AM)

Seeing Malibu West there, this has got to be based on Larry Bond's novel.What CC is this for?




Q.M -> RE: What's next for CC? (8/2/2010 8:39:54 AM)

Red Phoenix.  Never grew wings, rattled around on the ground some then went to sleep in the corner.  The files still exist.




Andrew Williams -> RE: What's next for CC? (8/2/2010 9:08:05 AM)

That was from back in 2005

Simtek bought me a Daewoo and sent me to London to research Korean restaurants.

Al fell apart because of the London bombings.



[image]local://upfiles/2239/17BD94800E8E4A059ECD9B72876F3649.jpg[/image]




Q.M -> RE: What's next for CC? (8/2/2010 9:41:06 AM)

Ah. Daewoo [sm=crazy.gif] Great car, ahem.

I have seen screenshots of things though. These are kept in a secret far away place in the land of the Hobbits...literally!! The Golden God keeps them all safe from prying eyes!



[image]local://upfiles/8783/08ED7C5D75494FC9B3AF3DFC437A7D54.jpg[/image]




Peterk1 -> RE: What's next for CC? (8/2/2010 9:01:17 PM)

Reply to the Korsun pocket idea,
I really like this proposal! [&o]




Scotters1 -> RE: What's next for CC? (8/2/2010 10:21:59 PM)

I vote for a campaign focusing on the street fighting in Stalingrad. Then a game focused on the Phillipines with two campaigns, one in 1942 when Japan invaded, and one in 1944-1945 when America retook the islands. I would really like to play as the Americans and Filipinos in 1942 and try to hold off the Japansese.




Manu -> RE: What's next for CC? (8/2/2010 11:39:54 PM)

what's next for CC? A game engine that set all the elements (soldiers, vehicles, maps) at the same scale (let's say 10 pixels/meter with the possibility to zoom out with the mouse wheel). Continue to improve the strategic map as it was done for LSA. Allow to make ships and trains with their element restriction. Bring back the below bridge element. I think it's all I want... Give me that Matrix, I bring the rest. ;)




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