chiroho -> RE: Managing The Front Line (7/26/2010 9:54:44 PM)
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ORIGINAL: Peterk1 I'd have to wait until I get home to generate some screengrabs, but basically (and I'm using Longest Day as my reference here): I have an airborne group attacking in a sector. After a few battles I notice that their ammo is getting low and I decide to replace them with an infantry group off the beaches. On the strategic map I move the airborne group into the sector where the infantry group is and vice-versa. The swap does work and the setup areas are not affected in any way. But, the flags I used to possess now flip to unclaimed and my reinforcing group has to enter from a map edge. So the enemy can now do a nice rush against the undefended flags and flip some territory over while the player moves in from the edge/corner to claim his old positions. It would be nice to be able to have a new group take over the position seamlessly if they're swapping sectors with one another on the strategic map. Now that I think about it, it's probably intentional to associate a cost to the maneuver and to stop players from flip-flopping their groups constantly since the Allies have quite a few "free" groups to play with. But somehow the way it is now doesn't feel very realistic. Typically, this sort of thing would be done under cover of darkness and the front line wouldn't be affected very much. This does work quite differently in LSA because you can now have two battlegroups on the same map. If you "move" a second battlegroup in, it becomes the supporting group, but if you "attack" in a second battlegroup, it becomes the lead battlegroup on the map. And while you do end up not being able to deploy anywhere on the map, you do get all of the same victory locations as held and can deploy anywhere near them. So this is a significant improvement from TLD where you pretty much had to wait until the map was captured before moving in a second battlegroup, else risk having to retake large sections of the map.
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