xe5 -> RE: SaveGameEditor LSA (7/30/2010 1:28:02 PM)
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When Sgt Wilson wrote his save editor, CCReq, to avoid having to figure out how offset addresses were changed by dynamic data, he used a 2 map/2 BG operation save file as a template. Then he allowed the user to change the data for those BGs (teams, soldiers, weapons etc) and the map, deploy, and VL data (change to any map and any deploy/VL configuration). Of course this was back in the day when Atomic saw the save file structure as proprietary info. What we learned about the save files took enormous effort analyzing it with a hex editor. Rumor has it that Matrix & S3T are more mod friendly and might be more forthcoming about the secrets of the save file :)
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