Baleur -> RE: Will upgrading the comp fix lag? (7/30/2010 12:33:52 AM)
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I think its just the way the game was programmed. No offence, but it seems very amateurish (i personally couldnt have done it better, but thats not the point[:)]). I mean, even the main menu takes half a sec to load, where you can see black "boxes" where the buttons go before they pop into existance, etc. It almost feels as if it's a word document with animated images [:'(] I'd love to see this game (the concept, gameplay, everything) on a proper graphics engine, im not talking about better graphics, just a proper graphics engine that runs smooth and stable, smooth scrolling and zooming and no delays in the interface which again loads as if it isnt even using your graphics card (much like those old software-only engine games). No offence, but thats just the way the game feels. Anyone who's played anything else knows what i mean. Even really low budget indie games like Sunage and others, at least appears to be running with some form of i-dont-even-know-what-to-call-it-because-im-no-programmer.... directx? graphics engine that doesnt run like ms word or a web browser? an engine that actually preloads and unloads stuff properly and fast, and renders elements as quickly as your graphics card allows for. Of course, the late-game lag relates to your cpu struggling with all the ships calculating their stuff, but thats not what im talking about :) Even when paused it lags. Its really sad how the only game that was truly spectacular in terms of rendering a HUGE actual galaxy, was Spore, which utterly sucked in the gameplay department lol. My dreamgame? Distant Worlds in Spore's engine (the fully zoomed out galaxy map that is, couldnt care less about the editors or other levels). Oh my....................
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