Spooky -> (8/27/2002 6:59:22 PM)
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[QUOTE]Originally posted by Fitz505 [B]No, I was about 2 hexes south (trying to stay out of range of land based bombers). This is a great game, but it has a few frustrating quirks and in my humble opinion this is the biggest. I read a post somewhere, that you are supposed to be a theater comander, so you would not be ordering individual naval airstrikes. Unforturtunately, that argument is not valid, because you are allowed to micromanage every other type of airstrike or use of air assets. Most of the time the AI does a pretty good job, but when it drops the ball, it's a pretty big thud. The last thud I heard was the Wasp hitting the ocean bottom. Anyway, I may be a lone voice in the wilderness, but put me down for being able to control my own naval airstrikes. [/B][/QUOTE] There is nothing commun between a strike on a land target (no time constraint - decision can so be taken by High Command) and a naval strike following a more or less accurate search report ... in which the strike or no strike decision must be immediate - and no time for the Admiral to ask Noumea/Brisbane what to do !!!!! Moreover, the game is designed with PBEM in mind, it means no players input during turns If you want to play a fleet admiral, just order Carrier at War ;)
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