rtrapasso -> RE: HQ Combat Modifiers (8/7/2010 10:37:55 PM)
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ORIGINAL: turkey Thanks Alfred. Understand both LCU and HQ need to have the same objective set. Do you think the level of preparedness of the HQ for the objective affects the combat modifier? The way the code worked in WITP (and i suspect it is the same in AE) is that there is a die roll (d100, i guess) and this is checked against the prep level of the HQ... if the die roll is less than (or equal to?) the prep level, then the HQ's combat bonus is applied. So, if the HQ is 50% prepped for a target, then about 1/2 of the time it will give a bonus for an attack (or defense).
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