|
Don -> (12/7/2000 5:49:00 AM)
|
Hi David,
I was hoping someone more learned than me, like WB or Redleg would respond to this, but I'll take a crack at it.
This deals only with the "V+" button, as I have no idea about the other question.
As you have probably found out, dealing with V-hexes is one of the trickier things in scenario design. Stacking them (or not), when to have them appear, and for what value is all part of fine tuning the gameplay.
I believe in using the V+ button to give high enough values so that they will have a definite impact on the final score. Some guys will have V-hexes with 30-50 end-of-game values, where I like 200-500 e-o-g values.
I have also used the V+ button vigorously trying to overcome the effects of using exit hexes. They award so many points to the defender that if you don't give high enough values on V-hexes elsewhere the player cannot win.
I have also seen designers have highly different V-hex values on various parts of the map, forcing you the player to decide what will be your primary and secondary objectives.
But probably the greatest "battlefield effect" I've seen has come from the use of point-per-turn V-hexes. If you have a 500 pt. end-of-game V-hex 30 hexes away you can take your sweet time getting there, but if you have the enemy sitting on 10 50 point-per-turn hexes, you have to use ALOT more speed to get there. WB is currently using these to great effect in his campaigns. I often want to take my time and methodically work my way to the V-hexes, but I can't because Ivan is piling up points!
I hope this helps you, and please ask any specific questions you may have.
Don
|
|
|
|