Indochina Militia Activation? (Full Version)

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Rainer79 -> Indochina Militia Activation? (8/16/2010 3:54:55 PM)

It's May '43 and a big stack of Chinese invaders just crossed the border into Lang Son. Now according to the manual 4 VM/Vichy Militia units should get activated but they did not appear. Do I simply need to wait a couple of turns?

As they would be really helpful right now I wonder if anybody has any experiences with this.




castor troy -> RE: Indochina Militia Activation? (8/16/2010 4:05:35 PM)


quote:

ORIGINAL: Rainer79

It's May '43 and a big stack of Chinese invaders just crossed the border into Lang Son. Now according to the manual 4 VM/Vichy Militia units should get activated but they did not appear. Do I simply need to wait a couple of turns?

As they would be really helpful right now I wonder if anybody has any experiences with this.



theyīve changed sides and are now supporting the upcoming power in South East Asia: The Chinese Empire! [:'(] Supplied over trails from Burma...





Durbik -> RE: Indochina Militia Activation? (8/16/2010 5:00:14 PM)

I had 4 VM divisions activated one in scen 002. They have nice assault value, but low exp and they are static.

They did activate one day after some Chinese crossed the border - Hue, Luangprabang, Hanoi and... somewhere.




mike scholl 1 -> RE: Indochina Militia Activation? (8/16/2010 7:21:54 PM)

The real problem here is that the only "Vietnamese Militia" were Ho Chi Minh's boys..., and they fought against the Japs.




ChickenOfTheSea -> RE: Indochina Militia Activation? (8/16/2010 9:18:55 PM)


quote:

ORIGINAL: mike scholl 1

The real problem here is that the only "Vietnamese Militia" were Ho Chi Minh's boys..., and they fought against the Japs.


True, but they would have fought the Chinese as well if they tried to occupy Vietnam. These complexities just don't fit well into the game system.




Alfred -> RE: Indochina Militia Activation? (8/16/2010 9:51:52 PM)

Rainer 79,

In classical WITP, the Viet Minh militia divisions only activated if the invasion occurred in 1942. When Canoerebel invaded Vietnam with a Chinese Army in 1943, there was no activation. Maybe this has been carried over into AE.

Alfred




mike scholl 1 -> RE: Indochina Militia Activation? (8/16/2010 11:14:56 PM)


quote:

ORIGINAL: ChickenOfTheSea


quote:

ORIGINAL: mike scholl 1

The real problem here is that the only "Vietnamese Militia" were Ho Chi Minh's boys..., and they fought against the Japs.


True, but they would have fought the Chinese as well if they tried to occupy Vietnam. These complexities just don't fit well into the game system.




WOULD THEY? We know they fought the Japs (which in the game they don't), we know they cooperated with the OSS. But who can prove they would have sided with the Japanese if the Chinese were doing well enough to send troops to support them? "The enemy of my enemy is my friend"..., at least for the duration of the war...




Xxzard -> RE: Indochina Militia Activation? (8/17/2010 4:24:41 AM)

IMO, any large scale chinese operation would brush aside low quality small VM units so easily that they may as well not be there. Thus, all in all, the VM units are just about pointless. The only slight issue is that it deters the allies from casually sending one or two units over the border. Would Ho Chi Minh's boys fight or not? I don't think it matters all that much in this context.




Rainer79 -> RE: Indochina Militia Activation? (8/17/2010 6:51:41 AM)

quote:

ORIGINAL: Alfred

Rainer 79,

In classical WITP, the Viet Minh militia divisions only activated if the invasion occurred in 1942. When Canoerebel invaded Vietnam with a Chinese Army in 1943, there was no activation. Maybe this has been carried over into AE.

Alfred


Thanks, even though that was not the answer I wanted to hear.




Rainer79 -> RE: Indochina Militia Activation? (8/17/2010 6:53:52 AM)

quote:

ORIGINAL: mike scholl 1

The real problem here is that the only "Vietnamese Militia" were Ho Chi Minh's boys..., and they fought against the Japs.


I would say the real problem is the unlimited amounts of supply China can import via Burma thanks to the "Trailless-Jungle-Hex-Supply-Superhighway-System (tm)". If this is fixed a lot of other things would fall into place.

Just my € 0,02 though.




castor troy -> RE: Indochina Militia Activation? (8/17/2010 7:27:29 AM)


quote:

ORIGINAL: Rainer79

quote:

ORIGINAL: mike scholl 1

The real problem here is that the only "Vietnamese Militia" were Ho Chi Minh's boys..., and they fought against the Japs.


I would say the real problem is the unlimited amounts of supply China can import via Burma thanks to the "Trailless-Jungle-Hex-Supply-Superhighway-System (tm)". If this is fixed a lot of other things would fall into place.

Just my € 0,02 though.



Can only agree here. Unfortunetely, the supply routine is working as designed.




Q-Ball -> RE: Indochina Militia Activation? (8/17/2010 2:05:56 PM)

The 1942 activation is really meant to forestall an invasion by Chinese troops. A houserule against Restricted Units crossing national borders prevents that anyway.

Politically, no way the KMT invades Vietnam. NO WAY. The Western Allies would have been dead-set against KMT troops invading a French colony, knowing the historical animosity between Vietnamese and Chinese. Chaing was loathe to expend offensive resources on anything, no way he would choose to expend those resources in an area that promised ZERO return to him after the war. Chiang needed the Western Allies, he would not piss them off by invading Vietnam.

This is why the most realistic way to portray this is a HR against restricted Chinese units crossing into Vietnam. By the time the Western Allies can get there, 1942 is long gone anyway.




Q-Ball -> RE: Indochina Militia Activation? (8/17/2010 2:08:49 PM)


quote:

ORIGINAL: Q-Ball

The 1942 activation is really meant to forestall an invasion by Chinese troops. A houserule against Restricted Units crossing national borders prevents that anyway.

Politically, no way the KMT invades Vietnam. NO WAY. The Western Allies would have been dead-set against KMT troops invading a French colony, knowing the historical animosity between Vietnamese and Chinese. Chaing was loathe to expend offensive resources on anything, no way he would choose to expend those resources in an area that promised ZERO return to him after the war. Chiang needed the Western Allies, he would not piss them off by invading Vietnam.

This is why the most realistic way to portray this is a HR against restricted Chinese units crossing into Vietnam. By the time the Western Allies can get there, 1942 is long gone anyway.

If the developers could have, you simply wouldn't be able to move Chinese troops into Vietnam IMO. Implementing national borders was too complex from a development standpoint, IIRC.





Q-Ball -> RE: Indochina Militia Activation? (8/17/2010 2:09:06 PM)



ORIGINAL: Q-Ball

The 1942 activation is really meant to forestall an invasion by Chinese troops. A houserule against Restricted Units crossing national borders prevents that anyway.

Politically, no way the KMT invades Vietnam. NO WAY. The Western Allies would have been dead-set against KMT troops invading a French colony, knowing the historical animosity between Vietnamese and Chinese. Chaing was loathe to expend offensive resources on anything, no way he would choose to expend those resources in an area that promised ZERO return to him after the war. Chiang needed the Western Allies, he would not piss them off by invading Vietnam.

This is why the most realistic way to portray this is a HR against restricted Chinese units crossing into Vietnam. By the time the Western Allies can get there, 1942 is long gone anyway.

If the developers could have, you simply wouldn't be able to move Chinese troops into Vietnam IMO. Implementing national borders was too complex from a development standpoint, IIRC.





Q-Ball -> RE: Indochina Militia Activation? (8/17/2010 2:09:22 PM)

The 1942 activation is really meant to forestall an invasion by Chinese troops. A houserule against Restricted Units crossing national borders prevents that anyway.

Politically, no way the KMT invades Vietnam. NO WAY. The Western Allies would have been dead-set against KMT troops invading a French colony, knowing the historical animosity between Vietnamese and Chinese. Chaing was loathe to expend offensive resources on anything, no way he would choose to expend those resources in an area that promised ZERO return to him after the war. Chiang needed the Western Allies, he would not piss them off by invading Vietnam.

This is why the most realistic way to portray this is a HR against restricted Chinese units crossing into Vietnam. By the time the Western Allies can get there, 1942 is long gone anyway.

If the developers could have, you simply wouldn't be able to move Chinese troops into Vietnam IMO. Implementing national borders was too complex from a development standpoint, IIRC.


[/quote]




castor troy -> RE: Indochina Militia Activation? (8/17/2010 2:47:24 PM)

If the developers could have, then there would be a lot of crazy things not happening in the game, which usually start on 12/7/41. The only way to prevent all these crazy things is a hr that says "only do things that happened in real life". Only invasions where real life invasions happened, only air attacks where real life air engagements happened, production of real life numbers, sub employed like real life, carriers used like real life... etc etc.

To explain the reason why Japanese units are crossing the border in this game is simple: about 8,000 unrealistic Western Allied av are sieging the same number of unrealistic Japanese av in Thailandīs jungle which resulted in a stalemate. The unrealistic fall of Burma was able due to an unrealistic supply routine that made it possible to draw hundreds of thousand supplies to Burma that then were unrealistically drawn to China. Now there are unrealistic amounts of supplies in China and the enemy only used two divs and some militia units to guard his South West flank (Liuchow - Nanning) against the rest of China. The Chinese figured out the weak spot and were ordered by the Western Allied to mount an offensive of unrealistic supplied and unrealistic huge number of Chinese units into the now totally open front of Vietnam to threaten the Japanese lines in Northern Thailand.

When the Allied in real life sunk French ships and occupied French territory with force then the only thing I donīt find unrealistic is the fact (political) that Chinese troops would march through Vietnam to threaten the lines of the Japanese that make it impossible for the Western Allied to further advance into Thailand. But thatīs another discussion.

As mentioned by Rainer and agreed by me above, the problem started with the supply routine and the Allied having hundreds of thousands of supplies in Burma and the Chinese getting hundreds of thousand supplies from Burma. But that is something that is working as designed and not happening anyway in devīs games.




Grfin Zeppelin -> RE: Indochina Militia Activation? (8/18/2010 2:07:16 AM)


quote:

ORIGINAL: Q-Ball



ORIGINAL: Q-Ball

The 1942 activation is really meant to forestall an invasion by Chinese troops. A houserule against Restricted Units crossing national borders prevents that anyway.

Politically, no way the KMT invades Vietnam. NO WAY. The Western Allies would have been dead-set against KMT troops invading a French colony, knowing the historical animosity between Vietnamese and Chinese. Chaing was loathe to expend offensive resources on anything, no way he would choose to expend those resources in an area that promised ZERO return to him after the war. Chiang needed the Western Allies, he would not piss them off by invading Vietnam.

This is why the most realistic way to portray this is a HR against restricted Chinese units crossing into Vietnam. By the time the Western Allies can get there, 1942 is long gone anyway.

If the developers could have, you simply wouldn't be able to move Chinese troops into Vietnam IMO. Implementing national borders was too complex from a development standpoint, IIRC.



I only quoted it for the case someone missed it [:D]




RUDOLF -> RE: Indochina Militia Activation? (11/21/2010 1:46:15 AM)


quote:

ORIGINAL: castor troy

If the developers could have, then there would be a lot of crazy things not happening in the game, which usually start on 12/7/41. The only way to prevent all these crazy things is a hr that says "only do things that happened in real life". Only invasions where real life invasions happened, only air attacks where real life air engagements happened, production of real life numbers, sub employed like real life, carriers used like real life... etc etc.

To explain the reason why Japanese units are crossing the border in this game is simple: about 8,000 unrealistic Western Allied av are sieging the same number of unrealistic Japanese av in Thailandīs jungle which resulted in a stalemate. The unrealistic fall of Burma was able due to an unrealistic supply routine that made it possible to draw hundreds of thousand supplies to Burma that then were unrealistically drawn to China. Now there are unrealistic amounts of supplies in China and the enemy only used two divs and some militia units to guard his South West flank (Liuchow - Nanning) against the rest of China. The Chinese figured out the weak spot and were ordered by the Western Allied to mount an offensive of unrealistic supplied and unrealistic huge number of Chinese units into the now totally open front of Vietnam to threaten the Japanese lines in Northern Thailand.

When the Allied in real life sunk French ships and occupied French territory with force then the only thing I donīt find unrealistic is the fact (political) that Chinese troops would march through Vietnam to threaten the lines of the Japanese that make it impossible for the Western Allied to further advance into Thailand. But thatīs another discussion.

As mentioned by Rainer and agreed by me above, the problem started with the supply routine and the Allied having hundreds of thousands of supplies in Burma and the Chinese getting hundreds of thousand supplies from Burma. But that is something that is working as designed and not happening anyway in devīs games.



[:D][:D]




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