Czert -> RE: ideas for witp2 (probaly cant be done in AE) (9/3/2010 2:54:18 PM)
|
and another batch :) advanced upgrades - upgrade will look only on purpose of aircraft, and will not be stricly resticted to plane type. E.q. - for japanese player is problem with torpedo bombers (if not defined in upgrade path) - his cant upgrade to grace, because it is dive bomber and not torpedo. So advance will only look on type (figter navy/army - and will not longer look at type - normal/night/float), but changing of type not defined in path, then player will pay not only PP, but AG will be withdrawn for say 30 days to simulate retraining of pilots/ground personel. And will allow of converting some AVs to CVEs equped with float figthters :))). - create convesion patch for allied too. I know US have plenty of ships of all types, but I think if I will sink 50% of all thier ARs (AV, AS, APD..etc) in first month of war, then they will consider of of some ship to lost one, to not hinder future operations. - figthers will be avaivable for ASW (or at least, figter bombers) - no idea if use of figters as asw was common in pacific, but in europe it was normal (for coastal duty). -creating AG from air :))) (sorry, cant resists)- at cost of PP and mayby some supply - it is simple, if player convert cargo ship to AV (or simply - any ship with 0 planes capacity to one with more than 1 plane) it can create AG for that ship (bearing it name -1), and can creater only one per ship, so abusing will be imposible (no creating AG on ship, tranfering to base, creating another one, transfering, repeat...). It will work not only for converted ones, but for ships witout AG too :). - posibility/option to create independent command for AG transfered to ship - to remove restictions/penaltys if outside command range of HQ.
|
|
|
|