Mod Announcement: "1 to 1 Mod" (Full Version)

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GaryChildress -> Mod Announcement: "1 to 1 Mod" (8/19/2010 8:13:22 AM)

OK. I've decided to undertake a project to mod CC:LSA to create something which I don't think has been done before with CC. At least I don't know of it ever having been done. Maybe it has. At this stage I'm calling it the "1 to 1 mod".

Basically I'm going to create a ficticious battle in World War II and create a ficticious campaign map for it. I'll be using tactical maps already in existence, so I won't be making any maps. The battle is going to be between the US and Germans. I haven't decided yet if it will be between a US regiment vs. a German regiment or if I will do division level for each side.

What I intend to do is take a REAL OOB for a US division or regiment and a German one and recreate it man per man, vehicle per vehicle. Each battle group will represent 1 company out of that regiment or division. When you fight a battle you will be fighting as a company not as a battalion or whatever the BGs currently represent.

There are a couple preliminary questions I have before undertaking my project:

1. Is there a limit to the number of battle groups each side can have?

2. Is it possible to create a new campaign map?

I'll get to the question of "how" as I come to them but these are two questions which I'd like to start with.




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/19/2010 10:03:46 AM)

I guess I should first try to determine to what extent CCLSA can be edited. Looking at some of the other posts in the modding forum it looks like modding abilities may be rather limited. [:(]




xe5 -> RE: Mod Announcement: "1 to 1 Mod" (8/19/2010 10:41:16 AM)

You can mod LSA that way. I'd quibble with "real" OOB if you mean textbook OOB. Even in garrison, actual OOBs rarely match the ideal version.

    "...
  • A “StratMap.txt” file has been created to allow easier editing of the strategic map.
  • A “Uniforms.txt” file has been created to allow easier editing of soldier colors.
  • The size of the Scenario Editor strategic map has been increased to display larger strategic maps.
  • The maximum number of Battle Groups has been increased to 64.
  • The strategic map has been expanded to a maximum of 64 individual maps with 128 possible road interconnections.
    ..." p. 82




Southernland -> RE: Mod Announcement: "1 to 1 Mod" (8/19/2010 10:51:15 AM)

Sounds good. Something like a valley in the hurtegen forest?

The maximum number of Battle Groups has been increased to 64. {plus BO units}




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/19/2010 10:54:44 AM)


quote:

ORIGINAL: xe5

You can mod LSA that way. I'd quibble with "real" OOB if you mean textbook OOB. Even in garrison, actual OOBs rarely match the ideal version.

    "...
  • A “StratMap.txt” file has been created to allow easier editing of the strategic map.
  • A “Uniforms.txt” file has been created to allow easier editing of soldier colors.
  • The size of the Scenario Editor strategic map has been increased to display larger strategic maps.
  • The maximum number of Battle Groups has been increased to 64.
  • The strategic map has been expanded to a maximum of 64 individual maps with 128 possible road interconnections.
    ..." p. 82



Thanks for the reply. Maybe I'll call it the "textbook OOB" mod or something. What I'd like to do is represent the respective units at full strength (at least as best I can. I don't know if you can put 12 men in a team or not in CCLSA). It would be a sort of ideal world encounter between a textbook US regiment versus a textbook German regiment. The campaign map would be split in the middle with both sides deployed on opposite sides of the middle line. There would be room for each side to push into the territory of the other.




Andrew Williams -> RE: Mod Announcement: "1 to 1 Mod" (8/19/2010 11:14:01 AM)

All these things listed above are editable and have been just so since WaR

A fair few mods done so far....

http://closecombat.matrixgames.com/WaR/WaRmods.html




Ivan_Zaitzev -> RE: Mod Announcement: "1 to 1 Mod" (8/20/2010 1:34:42 AM)


quote:

ORIGINAL: Gary Childress
Basically I'm going to create a ficticious battle in World War II and create a ficticious campaign map for it.


A good idea would be operation "Comet", most of the same map.s




D.Ilse -> RE: Mod Announcement: "1 to 1 Mod" (8/20/2010 2:12:17 AM)

Sounds very cool Gary, Def would give a 1:1 a try

1:1 infantry Divisions would work with a Hurtgenwald Campaign IMO.




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/20/2010 3:24:10 AM)


quote:

ORIGINAL: D.Ilse

Sounds very cool Gary, Def would give a 1:1 a try

1:1 infantry Divisions would work with a Hurtgenwald Campaign IMO.


I think I'll do 1:1 with a regiment, that's 27 companies a division would have 81 companies. I think that would be too many.




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 1:12:30 AM)

I've been doing a little experimenting with Paint Shop Pro. This is sort of an idea I have for the general layout of the campaign map. What do others think? Basically it would be for a regiment on each side, regiment vs. regiment.

[image]local://upfiles/17421/29A07EBDEC904348BFA943173D9D71D9.jpg[/image]




Andrew Williams -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 1:28:34 AM)

Great idea and worth a shot




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 1:36:47 AM)

Here's zoomed in at the standard 100%. Basically this is what the map would look like in the regular campaign screen.

[image]local://upfiles/17421/40056EE9A2A14BEA87CE1BEAD6F07DB7.jpg[/image]




RD Oddball -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 2:20:48 AM)

Looks like a great start Gary! Cool idea.




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 3:45:36 AM)

I cleaned up the hexes a little. I just can't figure out how to make decent looking forests in Paint Shop. Does anyone have any ideas? I've tried a number of effects and none of them look very good.

[image]local://upfiles/17421/77490151D4474F2CA4C72C6BCC77EBF1.jpg[/image]




Hoogley -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 4:13:03 AM)

It's a great idea. I was thinking about doing something similar after the OMG mod.




TAIL GUNNER -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 5:51:45 AM)

Cool idea Gary.....

As for hex graphics, the Campaign Series has all kinds of hex terrain in simple to edit .bmp format...

I can send 'em if you need 'em.

ChadG




Dundradal -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 6:20:30 AM)

Great idea Gary!

I'm looking forward to giving it a try.




xe5 -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 2:05:50 PM)

What is the strat map scale?




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 7:10:28 PM)


quote:

ORIGINAL: xe5

What is the strat map scale?


I'm not sure what to make the scale. I'm thinking each hex should represent maybe 5 x 5 miles. Basically each hex will contain one company (or another one stacked). What do you think the scale should be if each hex will contain a company battle group?




xe5 -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 7:54:59 PM)

A "1:1 mod" will necessitate scaling the strat map accordingly. In the ETO, on the offensive, an entire US division might only occupy a 5 mile front.

The maps in The Lorraine Campaign provide various example of unit frontages.

[image]local://upfiles/31774/9BF7DC8BAC4A49AA872CCE043A4B6689.jpg[/image]




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 8:52:16 PM)

Some of the individual tactical maps are probably between 1-2 miles in scale. So how about this, a 16 mile front for my division. (I'm going to do divisions instead of regiments now. I just realized I miscounted companies in a regiment.) Each hex would basically correspond to 2 miles. It isn't necessarily going to be either side on offensive or defensive. Basically the two sides can decide what they want to do, attack or defend.

Another question, can non-LSA maps be used with the campaign? For instance, can I use some of the CC:TLD maps with an LSA campaign?




Andrew Williams -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 9:03:57 PM)

maps that will work

LSA
tLD/CC5Classic/CC5
WaR/CC4Classic
Bloody Omaha
Gold Juno Sword
Meuse
Battle of Berlin


I haven't checked  but also these should work
Scheldte
Winter War
Tali Ihantala
Red Storm Rising




Plus any of the CC3/CoI maps that have been converted to CC5 (hundreds)




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/21/2010 11:09:11 PM)

Next question: Using either PSP or GIMP, how do you convert a TGA file which I created into the right encoding to put in LSA? It's telling me the image needs to be in 16 bit encoded to zip it back into the gadget file or whatever. I have no idea what 16 bit is or how to get it there.

Many thanks.




xe5 -> RE: Mod Announcement: "1 to 1 Mod" (8/22/2010 1:16:01 AM)

After editing the extracted game file .TGAs in PSP or GIMP, save them as .BMP, then use the RTB tool's graphic conversion feature (File>Graphic File Format conversion) to convert .BMP to 16 bit uncompressed .TGA




zon -> RE: Mod Announcement: "1 to 1 Mod" (8/22/2010 1:55:45 AM)

Photoshop will let you save as 16 bit. I presume GIMP will, too. A dialogue should come up when you opt for file, save as. Might be worth just downloading the PS trial to keep you going for 30 days and give you a sense of what the program can do.




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/22/2010 3:47:21 AM)

Cool. I've gotten the RTB tool to work now. I installed QuickTime and that seems to have allowed the RtB tool to convert the files effectively. Here's a preview of the strategic map in action, still a lot to do on the mod.

[image]local://upfiles/17421/AE129682EBAC454B849D034F65B073EB.jpg[/image]




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/24/2010 5:48:37 AM)

Next step: Most of the map gadgets have been centered.



[image]local://upfiles/17421/BDF40761B35A4FB3892FB7508878D9CE.jpg[/image]




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/25/2010 2:37:11 AM)

Next question: what would be two good units to pit against each other, one from the Allied OOB and one from the German? I was thinking of using the Grossdeutschland versus a US division, but the match up seems like it would be a bad one. I don't think the Western Allies had a division as heavily equipped as the GD's order of battle. Ideally I would like to use an infantry division on each side with an attached tank company or something. I know the US practice was to include a tank company with each infantry division in the late stages of the war but did the Germans have a similar practice?




GaryChildress -> RE: Mod Announcement: "1 to 1 Mod" (8/26/2010 4:12:19 AM)

I'm redoing the BG symbols. Basically they'll have the following convention:

The first number in the upper left is the battalion number. The letter just below that is the company letter. On the right side of the unit symbol is the regiment number. So for instance in the upper left of the BG symbols is the symbol for A company, 1st Battalion of the 131st infantry regiment.

[image]local://upfiles/17421/63569D72E80941398D868D99F8827C71.gif[/image]




7A_Woulf -> RE: Mod Announcement: "1 to 1 Mod" (8/26/2010 7:23:39 AM)

A German Panzergrenadier Division would have a Battalion with StuG's (or even, rarely, an armoured Battalion) and an armoured recce Battalion.

*edit* -Could be worth mentioning that I'm talking about a regular PzGr. Division, not the elite 'Grossdeutchland'.




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