castor troy -> RE: High Altitude Sweep Rant (9/16/2010 3:47:08 PM)
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quote:
ORIGINAL: USS America So, CT, from your testing, do you think that once the land based radar is fixed and working, the "Strato Sweeps" will be somewhat balanced by more effective CAP? Or, do you think Strato Sweeps will still be too powerful? itīs neither the strato sweep nor the Cap, itīs purely the alt in every case and the alt results in the dive (in my opinion, other peopleīs opinions are different, even though my P-38 get 10:1 kills WITH the dive and 2:1 at best without the dive - against the same enemy). The strato sweeps canīt be cured by working radar because as long as the strato sweeper can go higher than the Cap, it doesnīt matter if the radar works or not because (in theory, in WITP they even got the bounce if the sweep was flying higher than the Cap could even reach), the Cap canīt reach the strato sweep anyway. Thatīs why I say I think that IF radar is going to work and IF you use the hr about man bands then you will end up with the Cap being HIGHER than the sweep, therefore reversing the situation of the stratosweeps you had without a hr, means now that the raids are spotted, the sweeps forced to fly below their ceiling and ending up lower than the Capīs ceiling, the Cap now gets up in a higher position now DIVING on the enemy. At least thatīs what is happening head to head when Iīve used TFs to provide air search radar for one of my bases with Cap. This wasnīt just a test of the proposed hrs but also if I can use naval based radar to aid bases, which works just fine. It also proved (to me) that land based radar isnīt working (also supported by 1.5 years gametime in my PBEM). So if you tie your sweeps to an alt lower than the ceiling of the Cap, then the radar will usually put the Cap higher than the sweep, reversing in what we see during strato sweeps with the Cap being the winnner in 9 out of 10 times due to getting the dive. Again, this is happening in MY version of the game. Others of course have never seen this nor have they ever seen the never ending dive. My opponent and me are experiencing this quite a lot, no matter how many times we try all the suggestions of what works to counter ceiling attacks. But hey, it was said (and accepted by me) that ceiling sweeps are exploiting the engine, so itīs our fault and not of the game, at least thatīs what the devs are thinking. At least thatīs a huge leap forward because it was said for months that everything would be absolutely fine. Guess itīs not, or how could you exploit it then? What I would like to have is a routine that forces me to do what theyīve done in real life. As it is now, itīs all about the dive and none of the hrs are ok with me, especially not if radar is going to work at some point.
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