JoMc67 -> Campaign Series - House Rules (8/26/2010 11:09:19 PM)
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Campaign Series - House Rules I have always disliked how the Campaign Series handles its game system...There simpy isn't one. There are no phases or sub-phases that you would find in Platoon level board or table-top games...Panzer leader-blitz, and Command Decision comes to mind. As it stands, a player that controls one or more battalions can simply choose one Platoon at a time to move and shoot, find the combat results, and then decide how to procede with the next platoon, and so forth. This simply gives a player way to much flexability in a 6 minute turn. Below is a tenative system to make the game atleast 50% historically accurate, but unfortunately, not the 100% I am looking for ( I believe the current system to be about 25% accurate on its best day ). I am in the process of play-testing each phase below to see what phase should be where, and why. - First; There is a Movement phase in where all units move. However, if you enter an enemy C&C ( a unit has a C&C range that consist of all hexes surrounding it ) you must either stop and do nothing, or move into Close Combat normally, or just fire. However, enemy non-combat unit such as empty MCs, Trucks, etc, do not have a C&C and thus the above does not apply. - Second; Call in Arty & Air Strikes. - Third; Fire Phase. - Forth; Second Movement Phase. If already in the C&C of enemy unit, you can only move within that enemys C&C ( the surrounding 6 hexes or Close Assault enemy hex ). However, next turn all units can move freely on the battlefield. - Fifth; Second Fire Phase ( if any remaining points left over to fire again ). I am also in the process of looking into Sub-phases, Target Priority, Orders, and couple others. Play-test the above in the sequence giving and let me know if you need any clairification. Then comment, and suggest other ideas to make for a good set of House Rules. I am also looking for a group of players who will help me develop a set of these or other House Rules that can exchange ideas on a weekly basis. If this interests you, please contact me at: i r i s h w o p 6 7 at a o l dot com Joseph * Ultimately, I like to see the Campaign Series have you plot movement, and then plot fire for each Platoon, then click the turn to see the action unfold...Like in the Combat Mission IGOUGO system. Unfortunately, this would require a complete overall of the current Campaign Series.
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