Simulation01 -> RE: Diplomacy (8/29/2010 1:34:40 PM)
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ORIGINAL: J HG T Great ideas there Simulation. One idea I actually came up recently is from good old Total annihilation and GalCiv 2. the ability to gift ships to other empires. I don't how this could be done but it would open some seriously funny possibilities. Your weak ally is fighting a losing war. Give him couple state-of-the-art capital ships to even the odds. And this would work other way around also. Allies giving you some ships on hard times. If the ships are more advanced than the ones empire has they would give tech bonus when retired, just like those derelict vessels. And proper alliances are definetly needed. It should be next step from mutual defence pact and hard to achieve. But it would give some nice bonuses for both sides. J HG T, Thanks! Yeah that would definitely be needed. I think something similar to Lend Lease from WWII...become either the Arsenal of Democracy or the Arsenal of Tyranny lol. quote:
More diplomacy options would be nice. I love the new diplomacy model in Victoria II, its awesome, you can choose exactly why you are declaring war on an other empire, Annex country, annex specific provinces, subjugation war, liberating nation etc... that is Awesome.. I also loved the diplomacy and AI skills in galciv II which led to epic situations Space empire V had a good dipomacy model but the AI was to bad to make any use with it, I like beeing able to create an union between several empires like the EU, or ONU.... and than you also can modifie a lot of things in that alliance like forbidding use of some weapons etc... that was great but unfortunatly SE V had a very bad AI even with all the mods that exist for that game. Bozz, I'm going to have to look into Victoria II some...although it reminds me of HOI...and those games always left me wanting more( especially since I bought HOI3 which in order to get the most out of it I now have to buy HOI3:Simper Fi....whose features should have been included in HOI3 ). I really liked the concept of "fronts" though. I couldn't tell from the specs listed on Impulse, but is the idea of "fronts" found in Victoria II? You are right about SEV. It was/is an awesome game, but the AI could never make use of the Alliance system....which always disappointed me horribly. I have still spent many hours playing that game and I really wish that the developers would return for a SE VI, but if DW incorporated a lot of these ideas...i'd prolly never leave it lol. I'm also pushing for the concept of territory in this game...territory that cannot be violated by another empires warships unless you have a right of passage agreement....I'm thinking like CIV IV here.
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