Kluckenbill -> Misdirected Gliders (12/5/2000 11:59:00 PM)
|
I was playing the first (perhaps only?) Battle of the Bulge action in "Utah to the Rhine" last evening. I thought it would be useful to send some grunts in Gliders to take the distant victory hexes and try to hold them until my advancing Core forces could help out.
Since I set up in the left and the Germans on the right, I first picked entry and exit areas for the Gliders so they would enter bottom left and exit top right. Unfortunately my Glider pilots were either incompetent or insubordinate! Everything seemed fine during setup, but much to my surprise (and dismay) the Gliders entered Center Right and flew right over the advancing Germans!! They gave me some good intelligence on the Germnas, but at the cost of 2 (out of 4) Gliders. [img]http://smilecwm.tripod.com/paladin/uzi.gif[/img]
I then tried several more times (going back to my saved setup) to have the Gliders enter from anywhere other than Center Right, but nothing worked.
My questions are:
Is this something that the diabolical Wild Bill built into this scenario or is it a more common problem?
If I am unable to change the entry and exit sides, shouldn't that be made clear in the setup?
------------------
Target, Cease Fire !
|
|
|
|