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Paul Goodman -> Attack transport damage (8/13/2002 9:46:51 AM)
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The damage taken by amphibious assault transports against well defended targets seems odd, almost as though the transports were modeled as going right on the beach. I've seen the Japanese transport on the reef at Wake, so that certainly did happen, but generally I think transports anchor well out of shore battery range and the assault troops utilized landing craft of an increasingly well designed nature. On a recent attack on Shortlands, well defended with coastal defense batteries, four minesweepers sank going in, along with a DMS and 9 transports were really beat up, presumably by coastal defense artillery. Personally, I think the whole bombardment setup is very poor. In any event, I set up a reasonable bombardment using Munda as a base and bombarding the Shortlands with two task forces. This accomplished virtually nothing other than requiring a lot of repair on my part once I got the place. Bombardments seem to have no effect on anything but airfields and ports. They do little, if anything, to shore batteries and LCU's. Frankly, I think the whole bombardment model is formated to support an effective model of the Japanes bombardment of Hendersen Field, to the extent that is all it really does well, or even rationally, for that matter. If we want to simulate the effect of a considerable quantity of coastal defense artillery that has not been neutralized by bombardment, then the assault forces should have casualties assessed. Shooting up the transports doesn't make sense. Conversely, if we want to model this (and we obviously do), then the bombardment forces should have a reasonable effect on the shore based artillery. Large, fixed shore batteries are relatively easy to detect and could then be destroyed by bombardment or by dive bombers. Field artillery could certainly be well hidden, but is very ineffective against moving ships due to limited fields of fire and the difficulty of training a field piece on a moving target. None of the above is going to happen if the bombardment force is going to fire one mission and boogie for home. It seems that should have been fixed, as this has been a problem from day one. It works for the Japanese, not for the U.S. Paul
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