Foraven -> RE: pirates with long range weapons (9/10/2010 1:30:58 PM)
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ORIGINAL: currierm One clarification- this is two months into the first year of the game with the most basic start tech. I imagine it will be years before I get concussion beams and I'm not sure I have the cashflow or tech to build fast ships yet. It just seems odd the pirates would start out that far ahead. I did use the auto-generate setting for the AI players. When you use this, can they start with dramatically better tech? Haven't observed this in other games, but I've only played a few. Nothing prevent you from redesigning your ships, it's not that expensive. One level of weapon (or any other tech) isn't that far ahead, you can catch that back easily if you trade techs with other empires. Now, you should check out what setting you have when you start the game. If you are not careful some empire could get generated with many colonies and/or vastly superior techs (more than one level ahead), the kind of gap you can never bridge.
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