Black Cat -> True (8/23/2002 12:00:12 PM)
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[QUOTE]Originally posted by denisonh [B]I am not sure about the system damage algorithm, but I think that the harder you run the ship, the better the chance for system damage. If you are running night runs at full speed, the greater wear and tear on the system. Whether it ba a car, a tank, or a ship, running it at a comfortable cruise speed should have a much smaller impact on system damage than high speed runs. If you are driving the hell out of you car at 100 mph every day for 6 hours, it will require maintenance faster than if you drive it for 6 hours a day at 35mph. So, if you are running your ships on "patrol/do not retire", you should be running at cruise speed and much less subject to sys damage, as opposed to the high speed runs associated with the "Tokyo Express" Night runs. [/B][/QUOTE] Good response there. If I may comment please. 1: Yes, as the US Run a few DD High Speed Transports up to Lunga and the ships burn out into the Red ( and lose speed ) in 3 missions... 2: I`m not so sure, they still acquire SD very fast set on Patrol so I think it`s also associated with distance and time at Sea. As an aside, I suspect that some of this may be hardcoded in certain ships, somewhat like the Chicago is a torp magnet and Sara takes forever to repair, when I have some time I think I`ll take a look at the stats with the Handy Dandy Editor... In any case the SD modeling is a nice feature of this Great Game.
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