EricLarsen -> Ship damage (8/23/2002 9:39:33 PM)
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[QUOTE]Originally posted by denisonh [B]I am not sure about the system damage algorithm, but I think that the harder you run the ship, the better the chance for system damage. If you are running night runs at full speed, the greater wear and tear on the system. Whether it ba a car, a tank, or a ship, running it at a comfortable cruise speed should have a much smaller impact on system damage than high speed runs. If you are driving the hell out of you car at 100 mph every day for 6 hours, it will require maintenance faster than if you drive it for 6 hours a day at 35mph. So, if you are running your ships on "patrol/do not retire", you should be running at cruise speed and much less subject to sys damage, as opposed to the high speed runs associated with the "Tokyo Express" Night runs. [/B] denisonh, It's only logical that the harder you run machinery the more often it will need maintenance, but I still think the game overstates that normal wear and tear. I don't recall the Japs having maintenance problems with their Tokyo Express runs except when ships got damaged in battle. Considering that ships can travel from Pearl and Japan without any systems damage to or from I would think that they should be able to sail around in the game without gaining so much systems damage. My favorite tale of systems damage at sea was on October 14, 1942 when the South Dakota and the Washington went into battle around Gaudalcanal with the Kirishima. Just as they raced into the channel between Savo Island and Cape Esperance an electrical fault tripped the South Dakota's generators and her powerless main gun turrets fell silent. It doesn't say how long it took to repair that electrical problem but it wasn't long (probably less than half an hour) because the SD was able to regain electrical power and take part in the fight. I sure don't see that modeled in the game as crews repair systems damage at sea. I also don't see the practice of rushing repair jobs on major ships like BB's and CV's being well modeled in the game either. Another big problem is when ships with major damage, and therefore very slow speeds, are moving at one hex per turn but since they're traveling at near full speed they acquire systems damage very quickly and there's a chance they'll sink before reaching port. Now the game doesn't handle towing so these highly-damaged ships should not be accruing more systems damage at a high rate. They sure don't once you send them to Pearl or Japan. Your neighbor enjoying the cool summer fog in not-so-sunny Salinas! Eric Larsen
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