Alekks -> RE: How long does a campaign take? (9/15/2010 5:18:51 AM)
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To put it another way, if you have ever played any of the Civilization series of games, then you're familiar with that "..just one more turn..." pull of those great games. This game has a pull even stronger than that, but with a multitude of more units to manage. It is very easy for hours to pass almost without notice. Depending on how much game time you have to spend, that can be good or bad. Playing almost exclusively against the AI, I find I can manage a couple days worth of game turns each day during the work week and a week or two on the weekend without feeling rushed to get through the turns. Your mileage my vary. [:D] You can certainly try to go faster, but as already mentioned, you may be short-changing you gaming experience and missing several of the nuances of the game mechanics by doing that. Also, you have to avoid the temptation to go "tunnel visioned" on a specific area of the Pacific Theatre because something happening there has caught your attention. The entire map, plus the off-map bases are your responsibility as the Allied player. For example, early on in any of the Grand Campaign scenarios, if you get too tunnel-visioned on getting units out of the Philippines and breeze through turns, you'll find you have neglected the DEI and Australia where you'll need to begin base building, pilot training, merchant shipping routing and unit shuffling of all types in those areas. It helps to get in the habit of taking a "west to east" or "east to west" path to cycle through bases and units each turn so you don't neglect something. It takes longer, but you'll be kicking yourself otherwise if something is missed that proves costly. All that said, there are some excellent scenarios that can be played that are much shorter in time scope that can be very useful as primers for the Grand Scenarios or as scenarios that can be played through in a much shorter overall time commitment.
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