samba_liten -> RE: Work in progress (11/4/2010 10:27:09 AM)
|
Good point. I'll have to rethink that. Trouble is, that in many cases there are no bridges at all, but i'm not able to illustrate the obstacle the lake represents without inventing one. Three options spring to mind; First, use symbols to denote cases where the bridges were invented by the editor, second, change the major river to a minor river, third, move the road and railroad one ex so as to remove the fictional bridge. In the first case, we have history preserved, but at the cost of a house rule. In the second, units on foot will be hindered in an approximately apropriate way, but rail traffic and supply flow can be hindered in an unhistorical way, and in the third everything is ok, except the fact that the railroad and road is not where it is supposed to be. I'm leaning towards number one at this point, but am worried about the limit on named locations on the map, so i think for now i will go for option three. EDIT: Went with #4, and removed the super river from that hex. I'm off to check the rest of the lake system for false bridges[:D]
|
|
|
|