castor troy -> RE: Search arc statistical test (9/16/2010 8:30:15 AM)
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ORIGINAL: Apollo11 Hi all, quote:
ORIGINAL: rader I've always been diligent about trying to set search arcs. They seem like a neat feature, and appeal to my micromanagement side. However, after reading the thread about search arcs, I decided the run a test. Conditions: Coral Sea scenario, all Japanese a/c stood down except 27xNell in Rabaul set to search 30% (8 a/c total searching), 6000 ft, 14 hexes. Experience/search skill around mid-50s. The Nells are looking for the 4 US TFs, all 14 hexes from Rabaul (see picture). They are the default ones from Coral Sea scenario. The TFs are relatively small; 2 have a CV and a few CAs/DDs each; 2 have an AO and DD (or maybe ~two AO each + DD(s)). Anyway, somewhat hard targets to spot. Comparison of 3 cases, 7 samples each: 1. 7 samples of Nells with no search arcs set (0-360). 2. 7 samples of Nells set to search "optimal" search arc, covering exactly the 40 degrees the US TFs are aligned along at 14 hexes. This is about as good a search as you could do if you knew exactly where the enemy was (apart from sending more planes!). 3. 7 samples of Nells set to *opposite* search arcs (looking north in exactly the wrong direction, around 340-020 deg). Results (number of TFs spoted per sample): No search arcs: (1/1/1/2/1/2/0) (mean = 1.14 TFs spotted) "Optimal" search arc: (0/2/1/1/1/2/0) (mean = 1 TF spotted) Wrong (opposite) search arc: (0/0/1/0/0/0/0) (mean = 0.14 TF spotted) I ran two 2 sample t-tests in SYSTAT to compare cases (1. & 2.), and (1. & 3.) No search arcs (1) vs. Optimal search arc (2). p = 0.73. (no significance) Optimal search arc vs. wrong search arc. p < 0.006 (quite significant difference). Discussion: I don't claim this covers all cases, and there are confounding effects like weather which I didn't examine. Maybe in some cases you do get better results by setting the right search arcs (longer/shorter search distance/altitude/larger TFs, etc.). And although the mean is slightly lower, I certainly can't claim that setting the right search arc is better or worse than setting none at all. But I do think this demonstrates that setting the *wrong* search arc is worse than setting the right one OR setting none at all. So in this type of situation you probably aren't much worse off setting no search arc than setting the right one. Which, of course, you can't perfectly predict. Conclusion: On average (assuming the enemy sometimes comes from directions you don't set as arcs), you will find him more often *under similar conditions to this test*, if you don't set arcs. I think I'm going to take off all my search arcs. [image]local://upfiles/14041/5074023A6D44495680A4094BB41C733B.jpg[/image] Very nice test - thanks! [:)] BTW, I did some extensive research in UV and WitP regarding search but didn't have time to do it in WitP-AE... Anyway here are my old threads (please click on links below): 10/16/2005 Leo's ASW TEST (and scenario) - problems spotted! 11/21/2005 Leo's air ASW Search TEST WitP v1.795... In those I discovered that in "Search" every airplane is actually flying each HEX it covers and that in each HEX the crew has a chance of discovery (depending on various other variables like altitude, weather, skill etc.)... quote:
Here is how I think it works: #1 Every pilot in every squadron assigned for air search ("Naval Search" or "ASW") that passes all pre-flight checks (enough pilots, enough aircraft, leader check, percentage of aircraft assigned to mission, weather etc.) individually flies the "spiral" (i.e. concentric circles with increased range) up to the range user selected (halved in case of ASW). #2 The "spiral" (i.e. concentric circles with increased range) covers every single HEX (in range) and then checks are made in every such HEX for discovery and countermeasures (enemy CAP, AA etc.). What worries me now is that even with opposite search (i.e. searching nortn in your test) there were some discoveries. If the routine works similarly as it used to work in WitP then only the northern HEXes and not at all in the south... hmmm... BTW, did you stand down all other assets that can do the search? Leo "Apollo11" he did: Conditions: Coral Sea scenario, all Japanese a/c stood down except 27xNell in Rabaul set to search 30% (8 a/c total searching), 6000 ft, 14 hexes. Experience/search skill around mid-50s.
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