Bomb device inconsistency? (Full Version)

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winkelried -> Bomb device inconsistency? (9/22/2010 10:16:01 PM)

I am not sure if I found an inconsistency with the bomb devices or I just didn't understand the manual. The editor manual reads:
Effect determines the amount of damage the weapon will cause (generally the weight of the
warhead).
Load Cost is the basic cost of loading 1 item of this device on a ship.
So if I look at a bomb, so the amount of explosives in a bomb varies between 50% and 70% (for German bombs SC-10 to SC-2500) of the total bomb weight (SD bombs). So it seems logical to me to use the the weight of the explosives to determine the effect. In the existing bomb devices though the full weight is used to determine the effect. Is this an inconsistency?
The difference is even bigger for AP bombs where the amount of explosives is 20% (SD-500) and 32% (SD-1000) of the total bomb weight.




JWE -> RE: Bomb device inconsistency? (9/22/2010 10:54:52 PM)


quote:

ORIGINAL: winkelried
I am not sure if I found an inconsistency with the bomb devices or I just didn't understand the manual. The editor manual reads:
Effect determines the amount of damage the weapon will cause (generally the weight of the warhead).

Yes. That's what the manual says.
quote:

Load Cost is the basic cost of loading 1 item of this device on a ship.

Bombs don't load on ships.
quote:

So if I look at a bomb, so the amount of explosives in a bomb varies between 50% and 70% (for German bombs SC-10 to SC-2500) of the total bomb weight (SD bombs). So it seems logical to me to use the the weight of the explosives to determine the effect. In the existing bomb devices though the full weight is used to determine the effect. Is this an inconsistency? The difference is even bigger for AP bombs where the amount of explosives is 20% (SD-500) and 32% (SD-1000) of the total bomb weight.

No. The manual says "determines the amount of damage", it does not say how. Bombs play in a multitude of combat modes - ships, bases, units, cities, etc.. All the different combat modes calculate damage differently, i.e., use the Effect parameter in different ways.

We understand very well the difference between 'drop' weight and 'charge' weight. Using the original WiTP algorithm, think it is handled fairly well across the various methods. The corners are covered by abstraction. Don't really give a rat what the Germans did.




winkelried -> RE: Bomb device inconsistency? (9/22/2010 11:36:47 PM)

thx for the explanation btw i hold a masters degree in simulation and modelling and am in the business for more than 25 years now ;-). therefore fully understand the limiations of modeling - just missing the point in the documentation.

the ship load is copied from the manual [;)]

not just german stuff :-) the US 1000lb MC MkI-II had a charge to weight ratio of 47% (the german SC-500 had 52%) I just wasn't sure if the 10% in the charge to weight ratio in the model matter.




JWE -> RE: Bomb device inconsistency? (9/23/2010 12:22:50 AM)


quote:

ORIGINAL: winkelried
thx for the explanation btw i hold a masters degree in simulation and modelling and am in the business for more than 25 years now ;-). therefore fully understand the limiations of modeling - just missing the point in the documentation.

Documentation is written for general gamers and seems to work for them. It is not written to give windows into the algorithm.

btw, many, if not most, of the devs are, or were, serving military and have a practical understanding of these things. btw, some of us also have MS/PhD degrees in various areas. btw, some of us have worked (or are still working for) for various Government agencies, around the world, analyzing just these various things. I think it's a foregone conclusion that we understand the limitations of the engine.




winkelried -> RE: Bomb device inconsistency? (9/23/2010 12:49:48 AM)

thx for your fast answers. looking forward for more of my stupid questions.[:)] could tick off all three criteria you gave [;)]




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