Toast Master -> Securing unoccupied locations with fast transport (8/17/2002 8:09:14 PM)
|
[QUOTE]Originally posted by Apollo11 [B]Hi all, If I understood correctly the original poster "Toast Master" - he was able to keep his ships to stay on enemy "dot"and this is why I asked... Leo "Apollo11" [/B][/QUOTE] If you are referring to the initial drop by a fast transport TF, then no, you can't keep them there (at least not to my knowledge). Fast transport TF's automatically hustle back to their home base after dropping off their cargo. So, it's basically a two/three turn process. On the first turn, the fast transport TF drops the troops off and retires to its home base (preferably the nearest friendly base/beach hex). On the second turn, with the task force stationed at its home base, change its mission to surface combat (if a DD, CL or CA), mine warfare (if a ML), or transport (if an AV). Be sure you also change to "Patrol/Do Not Retire", and send it back to where you dropped off the troops. During this turn, also be sure to have your ground troops secure the (unoccupied) "dot" with a ground attack. When the third turn starts, your task force should be waiting in the hex you just secured. Change the mission type back to fast transport, embark the ground troops and select another enemy "dot" to go change the color of.
|
|
|
|