mercenarius -> RE: Pixel Shader? (9/28/2010 12:51:43 AM)
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Mostly what you should see with Shader 2.0 is that the transitions between screens like menus will be very jerky or slow. Fading to black and fading into a new screen from black will be jerky or slow. By the way, as the Wikipedia link above notes, Shader 3.0 for DirectX means hardware support for DirectX 9.0c which is what the game wants. A 9.0b card (like a GeForce FX 5700) will have the trouble I noted above. It depends on the driver, but it won't run very well. To do those transitions nicely they must be done in hardware, not software. Newer machines with decent integrated graphics are another matter, but that is not at issue here. Those machines may be doing some things in software, but they have much faster RAM than a 6-year old machine.
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