wow, rusty on events editor - how-to question (Full Version)

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briantopp -> wow, rusty on events editor - how-to question (9/30/2010 6:03:53 PM)

I haven't looked at the events editor for awhile and feel pretty rusty!

I'd like to model multiple weather possibilities in a given turn. For example, a 33% chance of dry weather (with certain effects on supply, replacements, etc.), 33% chance of mud (with a different set of effects), or 33% chance of freeze.

Can this be set up in the events?

On its face, having all three options "live", each with a 33% chance of occuring, sets up the possibility that more than one event will fire. I guess I could set a rule that puts them in order and kills the options down the line if one fires (so, if dry, mud cannot fire/freeze cannot fire etc.) but this seems cumbersome and perhaps circular.

Any ideas?




sPzAbt653 -> RE: wow, rusty on events editor - how-to question (9/30/2010 6:39:06 PM)

Maybe: first event is dry weather, followed by two events that cancel the mud and freeze events. Then place the mud event followed an event to cancel the freeze event. Then place the freeze event. Then place the effects of the three events (which will only be triggered by the event that actually fires).

A similar chain is in Autumn Fog (starting with event 800), although it has to do with Theater Options, not weather. Testing indicated that a 33% possibility for each of the three events was best optained by making the first one 50%, the second one 60%, and the third 100%. I know this doesn't make sense, but I ran the events in 20 block trials and got the best 33% chance for each with those numbers.




briantopp -> RE: wow, rusty on events editor - how-to question (9/30/2010 7:27:37 PM)


quote:

ORIGINAL: sPzAbt653

Maybe: first event is dry weather, followed by two events that cancel the mud and freeze events. Then place the mud event followed an event to cancel the freeze event. Then place the freeze event. Then place the effects of the three events (which will only be triggered by the event that actually fires).

A similar chain is in Autumn Fog (starting with event 800), although it has to do with Theater Options, not weather. Testing indicated that a 33% possibility for each of the three events was best optained by making the first one 50%, the second one 60%, and the third 100%. I know this doesn't make sense, but I ran the events in 20 block trials and got the best 33% chance for each with those numbers.


So:

Event 1 dry weather 50% chance.
Event 2 If event 1 fires, cancel event 4.
Event 3 If event 1 fires, cancel event 6.
Event 4 mud weather 60% chance.
Event 5 if event 4 fires, cancel event 6.
Event 6 freeze weather 100% chance.
Event 7 dry weather effect (actually for some weather will require several events to describe - shock, supply, replacements and pestillence)
Event 8 mud weather effect
Event 9 freeze weather effect

Sounds good but won't this always give me a 50% dry chance?





sPzAbt653 -> RE: wow, rusty on events editor - how-to question (9/30/2010 8:34:49 PM)

quote:

Sounds good but won't this always give me a 50% dry chance?


I would think, but I set mine at 33% and event 1 rarely triggered. You can easily test it by having them all possibly trigger on turn 1 and run turn 1 multiple times to see what you get. Thats how I came up with the 50-60-100, in order to get each of them to fire roughly 7 times in 21 tries, over multiple tests.




ralphtricky -> RE: wow, rusty on events editor - how-to question (10/1/2010 3:10:01 PM)


quote:

ORIGINAL: sPzAbt653

quote:

Sounds good but won't this always give me a 50% dry chance?


I would think, but I set mine at 33% and event 1 rarely triggered. You can easily test it by having them all possibly trigger on turn 1 and run turn 1 multiple times to see what you get. Thats how I came up with the 50-60-100, in order to get each of them to fire roughly 7 times in 21 tries, over multiple tests.

Do you still have that test scenario? I'd like to test it myself to see why that's happening. I'd expect 1/3,1/2,1/1.

Thanks,
Ralph




sPzAbt653 -> RE: wow, rusty on events editor - how-to question (10/1/2010 4:36:44 PM)

Don't have the original still set up to run that way, but can easily set up another one. I'll send it to you when I get a chance. Maybe Mr. Topp is doing his own test too.




Curtis Lemay -> RE: wow, rusty on events editor - how-to question (10/1/2010 5:19:09 PM)


quote:

ORIGINAL: briantopp


quote:

ORIGINAL: sPzAbt653

Maybe: first event is dry weather, followed by two events that cancel the mud and freeze events. Then place the mud event followed an event to cancel the freeze event. Then place the freeze event. Then place the effects of the three events (which will only be triggered by the event that actually fires).

A similar chain is in Autumn Fog (starting with event 800), although it has to do with Theater Options, not weather. Testing indicated that a 33% possibility for each of the three events was best optained by making the first one 50%, the second one 60%, and the third 100%. I know this doesn't make sense, but I ran the events in 20 block trials and got the best 33% chance for each with those numbers.


So:

Event 1 dry weather 50% chance.
Event 2 If event 1 fires, cancel event 4.
Event 3 If event 1 fires, cancel event 6.
Event 4 mud weather 60% chance.
Event 5 if event 4 fires, cancel event 6.
Event 6 freeze weather 100% chance.
Event 7 dry weather effect (actually for some weather will require several events to describe - shock, supply, replacements and pestillence)
Event 8 mud weather effect
Event 9 freeze weather effect

Sounds good but won't this always give me a 50% dry chance?


There are no "Dry Weather", "Mud Weather", or "Freeze Weather" event effects.

There are "Storms", "Cold Front", and "Warm Front". Fronts pass through the three weather zones in turn sequence - Cold starts at the northern zone and moves south lowering the temp one level. Warm starts in the southern zone and moves north raizing the temp one level.




briantopp -> RE: wow, rusty on events editor - how-to question (10/1/2010 5:26:12 PM)

Yes. I'm seeking to simulate various kinds of weather (basically, the evolving weather that presented itself in the fall and spring in Russia in 1941 and 1942 -- including the uncertainty associated with it, thus this discussion) by using combinations of the storm, weather front, shock, supply radius and other events in the event engine. I would fire a news event saying "mud weather" and simulate this by reducing the supply radius, an adverse shock event etc.

Another dumb question: can events be written in a different program (say a text program) and then be imported into TOAW, or do they have to be written in the event editor?




sPzAbt653 -> RE: wow, rusty on events editor - how-to question (10/1/2010 6:05:50 PM)

I think that can be done with Curt Chamber's ODD program. I dl'd it but never tried it. I don't remember where to get it, so if you are interested I guess contact Curt.

[image]local://upfiles/24850/82D5D468E10C4933A532BFB1F50AD28E.jpg[/image]




ralphtricky -> RE: wow, rusty on events editor - how-to question (10/1/2010 10:18:08 PM)

You can also export the entire scenario as XML and edit it that way. Not too friendly, but good for some bulk editing.




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