egelborn -> 1.0.6.0 laser firing bug (9/30/2010 6:08:42 PM)
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occurence: always 1) regularly energy of laser firing is consumed, the sound of firing laser is lanched but no laser is fired ! no laser drawn, no damage, no shield collision 2) at the start of engagement when the enegy storage is max, my ship which have 9 laser fire but it seems that all the laser are not fired and only 1 or 2is fired but the energy of the 9 laser is consumed, and the damage made correspond for only 1 or 2 lasers, and no other laser tray (which perhaps are missing) are drawn than i think that the 9 laser have not fired . i precise that the total energy output of the 9 lasers is inferior of the energy storage available at the start of the engagement. it seems to be a variant of the bug 1)
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