Curtis Lemay -> RE: ".eqp" error driving me crazy (10/7/2010 10:57:50 PM)
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ORIGINAL: Hansolo88 I was playing France14 with my opponent; he was playing as the Germans, sent me his first turn. I loaded it up, set my password, no problems. We played maybe 4 turns and decided it really isn't that great of a scenario. So we decide to give "Before the Leaves Fall" a chance. Once again my opponent is the Germans, and sends me the first turn. This time, when I try to load it up, after setting my password I get a "you are playing with wrong .eqp file" error, then the game closes. I ask my opponent about this, he tells me to put an .eqp file named after the scenario in my graphics and altgraphics folders. So I do this, renaming the .eqp file he sent me for another scenario but no dice. I also try putting it in the scenario and saves folder, still same error. I can load the base scenario no problem, but I can't get the darn .pbl file to work. Could be bit rot. I prefer to send files zipped. That gives some error correction. You might ask that the file be resent. quote:
This is driving me absolutely crazy! I never remember having problems like this with TOAW:COW. Is this a TOAW III thing, or a 3.4 thing, or what? Couldn't happen with COW, since it didn't support the equipment editor. You could make modified executable versions of COW to use - but I don't think there was any check that both sides were using the same one. There was a known path for this error in 3.2, because there was no Equipment.eqp file in the Graphics folder. That meant that if you had a scenario loaded that used a modified equipment file, and then, without exiting TOAW, loaded a scenario that didn't use one, the modified one from the previous scenario would be used - giving the "wrong equipment file" error. 3.4 restored the Equipment.eqp file to the Graphics folder, and that should fix that problem. However, some users may not have installed the entire 3.4 build, or may have mucked with something and misplaced that file or such. If either you or your opponent fits that description, either could get the problem via the above path. If your opponent got the message and ignored it when he did his turn one, you're both screwed and will have to start over.
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