henius -> A question of AI (10/7/2010 8:33:05 PM)
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I'd like to ask a question about something Zemke_4 originally mentioned in the CM Vs PCO thread. He called it the need for "fuzzy orders" or "uncertainty of command and control" to better simulate real situations. If I should describe it I would say "friendly AI" or "reactional AI": The way your own units follow orders when in contact with the enemy. Has this been changed in PCO compared to PC-K and OWS? Have reactional AI been improved? I ask because if you weren't very careful, your units could act more like drones than anything else. I've seen halftracks stopping right in front of a tank that was unseen when the the orders were issued, or a unit move to the exact spot where a unit was killed 10 sec ago, that kind of things. If you avoid surprises and issue orders real careful, you propably would not need this, as the AAR of Erik shows. But in that, he was never really surprised by anything. Me, I tend to make bad plans and execute them poorly, so I usually get surprised a lot... [;)] If nothing is changed, I'll have to live with it and just say thank you for the update of my PC-K and OWS. But I sure would like to add this to the todo list for PC4. Units should act as real people - warts and all.
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