A question of AI (Full Version)

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henius -> A question of AI (10/7/2010 8:33:05 PM)

I'd like to ask a question about something Zemke_4 originally mentioned in the CM Vs PCO thread. He called it the need for "fuzzy orders" or "uncertainty of command and control" to better simulate real situations. If I should describe it I would say "friendly AI" or "reactional AI": The way your own units follow orders when in contact with the enemy.

Has this been changed in PCO compared to PC-K and OWS? Have reactional AI been improved?

I ask because if you weren't very careful, your units could act more like drones than anything else. I've seen halftracks stopping right in front of a tank that was unseen when the the orders were issued, or a unit move to the exact spot where a unit was killed 10 sec ago, that kind of things. If you avoid surprises and issue orders real careful, you propably would not need this, as the AAR of Erik shows. But in that, he was never really surprised by anything. Me, I tend to make bad plans and execute them poorly, so I usually get surprised a lot... [;)]

If nothing is changed, I'll have to live with it and just say thank you for the update of my PC-K and OWS. But I sure would like to add this to the todo list for PC4. Units should act as real people - warts and all.




Mad Russian -> RE: A question of AI (10/7/2010 8:49:09 PM)

Yes and No. There is an option in the game now.

No. If you want you can still give orders to units that do what they are told when you choose that option.

Yes. There has been a layer of self preservation added to the game and they will disobey orders at times if you choose that option.

Good Hunting.

MR




henius -> RE: A question of AI (10/8/2010 8:41:54 PM)

Sounds good. I think a lot of people wants this.

Thanks for the reply. I just have to wait then...

Be patient.. Have faith...
[:)]




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