Bucks -> RE: Any news on MP'er with Harpoon ANW 3.10? (10/20/2010 10:22:27 AM)
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ORIGINAL: cuthbo2001 Darren to be honest I have been using harpoon for a long time all the way back to floppy discs on the Amiga.All the fracas that has in the past gone on here , just hacks me off and I want no part of it. I run a naval section of cadets in my school and looked to buy and install several copies of harpoon for use of my cadets. Unfortunately our IT Guy said there were technical difficulties. However if these could be overcome I would use the MP capability within the section. However as you say I may be in a minority of one, as for my own use harpoon is a quick fix for me between work and other activities. I can't imagine many opportunities to organise time to meet up for an online game Jim Jim, As we say Downunder, mate you're not on your "Pat Malone" (alone) when it comes to the fracas. It's always gotten the better of me as I came from a Minis background while you were playing on the Amiga, so I tend to get irritated by people claiming this and that without much understanding of what I'll say is the "theory" behind the gaming system. Anyway enough said about the past. I'm happy to hear of your intentions Jim. As I said I'm not the most technically minded. Seems like you'd really need to get in touch with Don Gilman or Russell. You may find the issues might be addressed, especially if they were to lead to greater overall functionality of the Multi-Player version of the game. Ideally the "quick fix" attitude you mentioned would solve a lot of the participation issues I believe. I can "host" a server on this machine and run the client for testing, I've mentioned that previously. Both are simply running through my network card with nothing special in the hardware department here. If people looking for a "quick fix" on-line game, were able to host a game (i.e. host the server) & run the client for active play against a human player simultaneously. The only thing missing is let's call it an "Active Game Browser" program that, allows you to see who's up for a game and get connected. In a similar way to the Harpoon Media Viewer (in game button click calls a windows program) that, eliminates the "dumb server" to a single machine hosting availability status and invisible connection data centrally. Button for host, button for join/start and a chat connection like we have already on our machines. Players connect directly to each other, you could even run some stats or a ladder etc off the central server for the competitive amongst us. Apologies for the rambling, I'm trying through some ideas out at people and see what everyone's opinion is. The more constructive discussion the better. On the serious use in your Class Jim, if you haven't tried to contact Don and Russell, I'd attempt to see if those IT "technical difficulties" couldn't be addressed. If you are able to use ANW as a learning tool, it has to be good for the Sim's future as it exposes it to a wider audience. Thanks Darren
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