jomni -> RE: why not more post-wwii games? (10/21/2010 1:45:16 AM)
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ORIGINAL: Feltan I suppose my dream game would be a very well done modern/future grand strategic game that included military, political and economic simulation components. I say "well done" because there are a couple of offerings out there that are, in my opinion, somewhat less than satisfactory in design. Grand strategy is what I look for too. For me, modern/future tactical and operational games seem to lack an appropriate/realistic setting. Additionally, at a certain level many of the unkowns can be abstracted out of the game while at a tactical level assumptions about future equipment characteristics can compound to make things unrealistic quite quickly. Anyway, God willing I have another 20-30 years of game playing to wait for my dream game. However, with my luck, in 31 years my great grand child will deliver it to me in a nursing home, and I'll have vanila pudding dribbling down my chin while sitting in my wheel chair in a Depends full of crap. Regards, Feltan Ah you must be talking about the Battlegoat games (Supreme Ruler series). It fits your criteria. But that gameplay is a bit "iffy". Too detailed for the scale, too focused on war, RTS clickfest?, AI unable to cope with game mechanics, etc. The problem with doing modern grand strategy / geopolicital games is that, if you want it to be exciting, you must be aiming to conquer the world militarily which ends up like a WW2 game with modern weaponry. But we all know that that won't happen anymore. Wars these days are more limited and low intensity. More "battles" are fought politically / economically than militarily these days. This might be one of the reasons why a lot of people are still looking at the WW2 scenario.
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