RE: why not more post-wwii games? (Full Version)

All Forums >> [General] >> General Discussion



Message


JudgeDredd -> RE: why not more post-wwii games? (10/20/2010 12:34:57 PM)

Lutzow and Sprior - neither what I'm looking for really. I was looking for something that incoprorated the entire campaign and all aspects of the campaign. tbh, I'm not sure the conflict lends itself to the size of the task I would be hoping for

But thx for the link...I was aware of the game and never really enjoyed the look of the engine. From what I remember, I wasn't too keen on the demo either - and there is why Matrix seldom do demos...because people like me give te demo very little attention...so it's all my fault Matrix don't do demos for their games [:'(]




wodin -> RE: why not more post-wwii games? (10/20/2010 1:58:40 PM)

JD...a Korea mod is being worked on for CMSF...Vietnam wouldn't work with that particular engine...it struggles with combat in a forest let alone a jungle....everyone seems to forget about Squad battles which covers alot of conflicts that played out last century...

Also Matrix can only publish games that developers make...ACW and WW2 are always games that will make money....




JudgeDredd -> RE: why not more post-wwii games? (10/20/2010 2:06:19 PM)

I don't forget Squad Battles m8 - I just resent paying postage for something that'll take a week or more to get here when they could use the internet for DD distribution (main point is the price of delivery, not the time delivery takes)

Besides, I was thinking more along the CMSF engine (modified or otherwise). Real time and of similar exemplary quality - and last time I look Korea had a few hills! Don't get how Korea works and 'Nam doesn't. But I digress...regardless of who makes them, that's the kind of thing I'm looking for - CMSF styleee with great graphics, great gameplay and loads of content....and the option to go real time or wego...I'd be a happy bunny with that.




andym -> RE: why not more post-wwii games? (10/20/2010 4:50:52 PM)


quote:

ORIGINAL: JudgeDredd

I don't forget Squad Battles m8 - I just resent paying postage for something that'll take a week or more to get here .



JD,where are you ordering these from?I ordered a load of HPS games over the phone and they arived next day!(UK stockist)




JudgeDredd -> RE: why not more post-wwii games? (10/20/2010 5:19:02 PM)

Like I said Andy, it's not the time - it's the postage. I don't actually "know" they take 7 days - I was guessing (wildly) because I know HPS and NWS ship from US and that's the only places I know to get those games.




wodin -> RE: why not more post-wwii games? (10/20/2010 6:16:25 PM)

Korea more open battlefields have nothing to do with the reason...Vietnam was all jungle...have you tried playing a CMSF scenario which has a big forest area....infantry have no chance in hell...infact scenario designers suggest you should avoid going through a forest if possible...the engine doesn't cope well with forest....LOS issues....your pixeltruppen haven't been trained for forest fighting....go ask over at Battlefront...the vets there will tell you it wouldn't work well..




wodin -> RE: why not more post-wwii games? (10/20/2010 6:17:35 PM)

JD there is a UK stockist for SB games....

http://www.duchet.com/ENGLIST/jscfrmw.htm




hawkeye_de -> RE: why not more post-wwii games? (10/20/2010 7:54:32 PM)

More responses than I have expected :).

Just my comments:

  • WW3 does not mean nuclear weapons at all...just read Red Storm Rising for a believable scenario
  • Naval Warfare: Sure no 'complete' Pacific Theater with island-hopping but modern naval warfare is just so more varied and a big naval clash between NATO and Warsaw Pact has just more potential (even battles for Islands -> Iceland) IMO. Hopefully Red Pill will be the coming benchmark concerning Post WWII Warfare
  • Thanks for all the links. I knew them mostly but the majority are more or less old engines, do not have a good AI or provide only canned scenarios. I also like WinSpmbt the most. Perhaps the next major 'modern' engine version of Combat Mission will change that.




andym -> RE: why not more post-wwii games? (10/20/2010 9:12:13 PM)

JD the P&P was minimal.If you want i will PM you their phone number.Oops just seen wodins post.thats who i got my games off.Order by 1200 and you get it next day!




JudgeDredd -> RE: why not more post-wwii games? (10/20/2010 10:27:14 PM)

Thx Andym and Wodin - never knew about this site. In my favs now. Allied General £2.99, Red Devils Over Arnhem £9.99!!

Cool




NefariousKoel -> RE: why not more post-wwii games? (10/20/2010 11:00:11 PM)


quote:

ORIGINAL: Sarge


quote:

ORIGINAL: SLAAKMAN

quote:


Oh, and I of course love the immersion when I finally get to upgrade to Tigers, Panther-G's & Kings :P

My sentiments exactly. Playing the Axis in WWII isone of the greatest challenges in wargaming. [:D]

Despite the programmed axis bias in most titles.................[:'(]




Zee Nazi Fanbois sez: Needs Moar Supa Special Colors for only zee SS unitz. Cause dey is zee beztest!!1




Feltan -> RE: why not more post-wwii games? (10/20/2010 11:05:49 PM)

I suppose my dream game would be a very well done modern/future grand strategic game that included military, political and economic simulation components. I say "well done" because there are a couple of offerings out there that are, in my opinion, somewhat less than satisfactory in design.

Grand strategy is what I look for too. For me, modern/future tactical and operational games seem to lack an appropriate/realistic setting. Additionally, at a certain level many of the unkowns can be abstracted out of the game while at a tactical level assumptions about future equipment characteristics can compound to make things unrealistic quite quickly.

Anyway, God willing I have another 20-30 years of game playing to wait for my dream game. However, with my luck, in 31 years my great grand child will deliver it to me in a nursing home, and I'll have vanila pudding dribbling down my chin while sitting in my wheel chair in a Depends full of crap.

Regards,
Feltan




ilovestrategy -> RE: why not more post-wwii games? (10/20/2010 11:29:32 PM)

I like games from ancient battles up to WWII. Anything after that bores me to tears. 




SLAAKMAN -> RE: why not more post-wwii games? (10/20/2010 11:41:24 PM)

quote:

I like games from ancient battles up to WWII. Anything after that bores me to tears.

(Actually those are also my sentiments but Ive made exceptions for Korea, Vietnam & Starcraft Broodwars). [:D]




wodin -> RE: why not more post-wwii games? (10/20/2010 11:57:15 PM)


quote:

ORIGINAL: Feltan


Anyway, God willing I have another 20-30 years of game playing to wait for my dream game. However, with my luck, in 31 years my great grand child will deliver it to me in a nursing home, and I'll have vanila pudding dribbling down my chin while sitting in my wheel chair in a Depends full of crap.

Regards,
Feltan



Lol..that made me smile...cheers mate....I have the same worry over Battlefront releasing the next CM EF which will be covered by 4 games and maybe upto 20 modules!!!! With just two programmers...and the amount of time it has taken for Normandy (Though now CMSF is all finished they can concentrate on it more) I will probably have vanilla pudding for brains...




jomni -> RE: why not more post-wwii games? (10/21/2010 1:45:16 AM)

quote:

ORIGINAL: Feltan

I suppose my dream game would be a very well done modern/future grand strategic game that included military, political and economic simulation components. I say "well done" because there are a couple of offerings out there that are, in my opinion, somewhat less than satisfactory in design.

Grand strategy is what I look for too. For me, modern/future tactical and operational games seem to lack an appropriate/realistic setting. Additionally, at a certain level many of the unkowns can be abstracted out of the game while at a tactical level assumptions about future equipment characteristics can compound to make things unrealistic quite quickly.

Anyway, God willing I have another 20-30 years of game playing to wait for my dream game. However, with my luck, in 31 years my great grand child will deliver it to me in a nursing home, and I'll have vanila pudding dribbling down my chin while sitting in my wheel chair in a Depends full of crap.

Regards,
Feltan


Ah you must be talking about the Battlegoat games (Supreme Ruler series). It fits your criteria. But that gameplay is a bit "iffy". Too detailed for the scale, too focused on war, RTS clickfest?, AI unable to cope with game mechanics, etc.

The problem with doing modern grand strategy / geopolicital games is that, if you want it to be exciting, you must be aiming to conquer the world militarily which ends up like a WW2 game with modern weaponry. But we all know that that won't happen anymore. Wars these days are more limited and low intensity. More "battles" are fought politically / economically than militarily these days. This might be one of the reasons why a lot of people are still looking at the WW2 scenario.




Obsolete -> RE: why not more post-wwii games? (10/21/2010 1:53:36 AM)

This thread has inspired me to do another nostalgic run of People's General now.

Here we go, American campaign. Luckily the US tanks are more effective here than their joke of a performance during the second world war. On the other hand, the communists are supposed to have much better infantry. We'll see how it goes!

[image]http://img218.imageshack.us/img218/9113/peoples.jpg[/image]




Obsolete -> RE: why not more post-wwii games? (10/21/2010 3:39:40 AM)

I guess I have been playing the General series too long. Can't even remember much of these scenarios, but pulling off brilliant victories and getting prototypes. No luck for the Chinese aparently...

[image]http://img823.imageshack.us/img823/3538/proto.jpg[/image]






jomni -> RE: why not more post-wwii games? (10/21/2010 6:00:11 AM)

I actually had a hard time progressing in that game. 
Hope GOG re-releases it.




Dimitris -> RE: why not more post-wwii games? (10/21/2010 3:16:22 PM)

quote:

ORIGINAL: hawkeye_de
  • Naval Warfare: Sure no 'complete' Pacific Theater with island-hopping but modern naval warfare is just so more varied and a big naval clash between NATO and Warsaw Pact has just more potential (even battles for Islands -> Iceland) IMO. Hopefully Red Pill will be the coming benchmark concerning Post WWII Warfare

  • Thanks for the confidence vote [:)]. We will do our best towards this goal.




    KG Erwin -> RE: why not more post-wwii games? (10/22/2010 12:35:56 AM)

    I remember an old Vietnam game for the C64 that I was very impressed by. It was Microprose's "Conflict in Vietnam". It had good AI, hidden units, great OOBs for the Americans, and it was very tough to win. It also had a nice rules booklet with plenty of historical info. I still have the game, but no longer own a working C64. It was re-released for early PCs, but it had godawful graphics. I still hope for an updated version of this game, which had battles from 1954-1972 included. I remember playing the Ia Drang 1965 scenario, in which the US had sledgehammer firepower, but it was like trying swat a fly with it. The Air Cav would land into a hornets' nest, and when we called in the heavy stuff, they would just fade away into the jungle. THAT was a frustrating experience. We had plenty of airpower and arty, but too few boots on the ground.




    jomni -> RE: why not more post-wwii games? (10/22/2010 2:16:06 AM)


    quote:

    ORIGINAL: KG Erwin

    I remember an old Vietnam game for the C64 that I was very impressed by. It was Microprose's "Conflict in Vietnam". It had good AI, hidden units, great OOBs for the Americans, and it was very tough to win. It also had a nice rules booklet with plenty of historical info. I still have the game, but no longer own a working C64. It was re-released for early PCs, but it had godawful graphics. I still hope for an updated version of this game, which had battles from 1954-1972 included. I remember playing the Ia Drang 1965 scenario, in which the US had sledgehammer firepower, but it was like trying swat a fly with it. The Air Cav would land into a hornets' nest, and when we called in the heavy stuff, they would just fade away into the jungle. THAT was a frustrating experience. We had plenty of airpower and arty, but too few boots on the ground.


    I have the DOS version of that and still works with DOSBOX.
    Still fun. A Simple but fairly realistic RTS. :)




    sprior -> RE: why not more post-wwii games? (10/22/2010 10:18:37 AM)

    In that case how about SSI's Red Lightning?




    Obsolete -> RE: why not more post-wwii games? (10/24/2010 3:38:53 PM)

    quote:

    I actually had a hard time progressing in that game. 


    Sometimes if you do very poorly early on, it could snowball against you in the later scenarios.  Anyhow, I protected America from the evil Chinese, so I'm off to try some of the other campaigns after I take a break.

    [image]http://img716.imageshack.us/img716/5236/dossierx.jpg[/image]




    Erik Rutins -> RE: why not more post-wwii games? (10/24/2010 4:20:04 PM)

    For Post WWII gaming, have you looked at TOAW III (on sale now [;)])?




    Page: <<   < prev  1 [2]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
    0.84375