mgoldstein -> Ideas for modifying strafing (10/27/2010 2:18:06 AM)
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I confess I'm a strafing fanboy, and the effectiveness of strafing in AE leaves something to be desired. I've never looked under the hood, but it seems like strafing follows the same air to ground logic as bombs and suffers as a result since the effect numbers of machine guns are considerably lower than even the most piffle bombs. This model doesn't seem to account for the fact that strafing is far more accurate than even dive bombing. In the overall equation, with strafing attacks it should be easier to score hits, but harder to inflict permanent damage (that is, more grounded aircraft damaged and LCUs disabled than destroyed) balanced against much greater vulnerability to AAA. Some ideas for improving strafing: 1) Hits on ships should have a higher chance of knocking out exposed AAA mounts and suppressing AAA 2) Hits on ships carrying fuel or oil should have a higher chance of causing fires. 3) Hits on ships carrying cargo -- especially ammo cargo -- should have a small chance of causing an explosion. 4) Attacks on airfields should produce far more damaged aircraft and should have a chance to inflict a small amount of airbase damage 5) Attacks on ports should result in far more hits on docked ships (they are stationary targets!) and a chance to inflict a small amount of damage to the port facilities. 6) Attack against ground units should result in more casualties and disabled squads, guns, and vehicles. 7) Better sound effects. 8) Greater vulnerability to short-range rapid-fire AAA. Does anybody have some suggestions on how to accomplish these changes? Is it just a matter of tweaking the effectiveness or accuracy of aircraft guns? I don't want to throw off the balance of A2A combat, so I'm fishing for some wisdom from experienced modders. Thanks!
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