ColinWright -> RE: Naval (re)supply and new supply rules (4/12/2012 6:20:39 AM)
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ORIGINAL: shauny1987 It's like asking Harpoon devs to focus more on the land units. It's pointless. Harpoon is a naval sim and has basics of land units, TOAOW is a land sim and has the basics of navy. Thats how it should be. In a perfect world we could have everything we want, but TOAOW is a great game as it is and any updates should focus on the main part of the game rather than naval combat which, to be frank, doesn't belong in the game. I think if anything, Naval events are sufficient to simulate naval supply woes etc. I'm certainly not asking for greater detail in naval operations. However, a system that is vaguely accurate is a sin qua non. Else you might as well just delete the ships entirely. It's not an improvement where ships do things they simply couldn't -- as a rule -- do. Like sit offshore heaving shells inland without a break for the entire scenario. Like provide effective fire support 35 km inland. The air model -- for example -- is basically valid. Very simplified, and there is certainly room for improvement, but it vaguely resembles military reality. The naval model immediately falls apart in any situation aside from that where one side had both complete naval and air supremacy and the kind of fleet train that was only developed by the US in the late war years. We need something that -- like the air model -- at least resembles reality if we squint a bit. We don't have anything close to that when it comes to naval/seaborne operations. Pick a dozen actions involving ships and aircraft on both sides participating in a land campaign. You'll be lucky if TOAW can adequately simulate even one of them. Conversely, the model at least kinda works for air warfare. For example, in Seelowe -- just for kicks -- I ran the whole Battle of Britain. Well, it all happened about three times too fast, but the result was fairly plausible. That's the kind of thing we need to have happen if -- say -- the British Mediterranean Fleet decides to interfere with German attempts to land units on Crete by sea. In TOAW of course, the British fleet would be helpless to prevent German seaborne units from coming ashore. On the bright side, they could easily help the New Zealanders to recover Maleme. They could even do it from the south side of the island. It bears no resemblance to reality at all. The distinction is that when it comes to air warfare, we have a simplified simulation. When it comes to matters naval/seaborne, we don't actually have a simulation at all -- rather, artillery pieces that can put to sea and then engage in utterly ahistorical behavior. Their abilities and limitations are virtually unrelated to reality.
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