cannot enter VH (Full Version)

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frank1970 -> cannot enter VH (12/11/2000 4:01:00 PM)

During a assault mission I had to destroy a battery and a ammodump. I dropped engeneers near the area and assaulted the artillery post. Everything went fine. The crews fled in panic and the ammodump exploded in a great way but after that I could not enter the victory hex! Can you help me?




Lars Remmen -> (12/11/2000 5:12:00 PM)

If the victory hex is where the ammo dump was then you're out of luck. A blown up ammo dump creates an impassable hex. Perhaps special forces can manage it but your regulars can't ------------------ Lars Nec Temere - Nec Timide [This message has been edited by Lars Remmen (edited December 11, 2000).]




Flashfyre -> (12/12/2000 2:35:00 AM)

Hehehe......I learned this the hard way, too. When creating scenarios, NEVER put a VH in the same place as an ammo dump. Nuthin' I've seen can get in there (full of burning crates, exploding rounds, and a blazing inferno worse than an flamer). I usually put VHs, if desired, next to the dumps.




Wild Bill -> (12/12/2000 8:24:00 AM)

Very true. You can't enter a hex where an ammo dump has exploded....WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




frank1970 -> (12/12/2000 6:24:00 PM)

Thanks guys!




Wild Bill -> (12/13/2000 9:10:00 AM)

Happy to help. Like you, I learned this the hard way too [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




David F. Wall -> (12/13/2000 9:31:00 PM)

This is kind of intriguing. I remember at least one post in the form that asked if we couldn't have an "impassable terrain" type hex. This was declined, probably because it was attached to far more complex requests (multiple elevations, etc). However, it seems we have a way for this to occur in the game, but we don't have a way to get at it in map editing, et. al. This isn't a request to add this feature -- I understand, and sympathize, with Matrix's desire to draw the line and get on with work that will sustain the company. I'm just curious from a technical standpoint.




Niko -> (12/14/2000 5:41:00 AM)

When creating scenarios, NEVER put a VH in the same place as an ammo dump. Nuthin' I've seen can get in there (full of burning crates, exploding rounds, and a blazing inferno worse than an flamer). I usually put VHs, if desired, next to the dumps. [/B][/QUOTE] Never is a strong word [img]http://www.matrixgames.com/ubb/smile.gif[/img] Scenario objective could be to capture precious ammunition for your troops and blowing them up should not go unpunished. Of course the dumps must be edited not to shoot back. In SP3 VH under exploding Ammo or Fuel Dump goes neutral. Does this happen in WAW too?




Wild Bill -> (12/14/2000 10:02:00 AM)

Ge adjacent to one when it goes off and you'll be punished, all right [img]http://www.matrixgames.com/ubb/biggrin.gif[/img] I can't remember about SP3. I guess the philosophy was it was enemy ammo and the purpose was to deprive them of it. This is an uneducated guess, by the way, Niko. Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




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