Campaign Experience Question (Full Version)

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EVANS PAPPAS -> Campaign Experience Question (8/22/2002 4:09:31 AM)

I have seen mentioned here many times about the need to preserve your core units to protect the experience built up over time. This makes sense as you would expect a unit that is wiped out to be replaced with a green unit. However in my campaigns when one of my units is wiped out, and it is rebuilt for the next scenario, it shows up with the same or increased experience. While I'm happy I didn't lose the unit, this is unrealistic. Is there a preference switch that corrects this or am I doing something else wrong?




rbrunsman -> (8/22/2002 5:05:05 AM)

Usually a unit gets "dispersed." IIRC, those units have a good chance of being brought back if you win the scenario you are playing. I think if you lose your whole squad, then you lose all the experience they gained.

I find that this happens quite often myself and I agree with you that a 10-man squad that is dispersed with only two men left should not come back full strength and get an experience bump also. I know of no switch that will give you what you are looking for.

As for crewed units. Rescue the crew if they survive the destruction of their weapon, because they will carry over their experience if they survive.




Charles2222 -> (8/22/2002 7:26:37 PM)

I'll give a few of my non-scientific observations.

First of all realize that even should the entire squad had been wiped out, the wiped out squad could've been on the down side of the national rates, while the new crew could've been on the upper side.

I for one have never noticed whether my crews were entirely wiped out or not, but I have seen enough of the time where into the 3rd battle, or further, of a campaign will see where an AFV which had been knocked out had suddenly dipped to some 20pts. lower than everybody else so that's proof that it is working at least part of the time.

In the case of a unit being dispersed or knocked down to one or two men surviving, consider the random experience generator for what you're going to get. If your 70 exp. rifle team was down to 2 men, their new exp. will be largely dependant on the new squad value. For example, if my national average were 70 and the new 8 men were 50 exp. my new unit might show something like a 55-60 exp., whereas if the new 8 men were 80 exp. the squad might actually go up to 75 exp instead of going down as we usually expect. This makes sense to me, though I'm not technically sure of that, but it does cater to the idea I've had sometimes, that if one of your units starts off unusually on the low end, it might be better sometimes to try to make them the sacrificial unit, hoping their replacements are average or better.




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