castor troy -> RE: Pilots: CAP and Fatigue (11/22/2010 4:10:54 PM)
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: castor troy quote:
ORIGINAL: Bullwinkle58 OK, you just don't know when to quit, do you? The color thing is from the manual. We all know that the pilot color scheme was changed very early, in the first patch I believe. That does not change the fact that pilot fatigue was not changed, it's in the code, it's a performance check, and rightly so. I don't care what you do or think in your games, but you shouldn't be telling new players that running pilots at 80% fatigue has no effect on game mechanics. That's simply untrue. better tell new people what is happening in the game instead of telling them something from the manual that is 100% untrue. How bad is my P-47 pilotīs performance when they manage to down enemy fighters 20:1 at times when they get a never ending dive? Wow, they really must be hit by fatigue decreasing their performance. Like Iīve said, RADAR ISNīT WORKING, so go ahead and keep your fighters sitting on the ground to get bombed or take the fat and have them at least airborne at perhaps 50%. Believe me, Iīve pointed out things that are totally bugged (and fixed in the next patch) so long ago that itīs better to "believe" me than believe what is stated in the manual and either never made it into the game or has been changed with some patch. When I started to cry about not working search archs and not working land based radar in my AAR people have still been thinking for MONTHS everything would be fine. Heck, fine with me, go ahead and believe the manual or think everything would be fine. When I just look at this thread and read the "what? land based radar isnīt working" then itīs probably time for me to start posting in BOLD only... Jeeze, rave much? I'm not talking about radar. That's a separate issue. I'm not talking about how great P-47s are. They are great, even when flown by half-asleep pilots. I AM talking about a code check for fatigue, which I believe is in the game. I invite a dev to respond if this is not the case. The problem you KEEP ignoring is that YOU HAVE NO CONTROL OVER GROUNDING TIRED PILOTS. If the guy passes the level where he fails the check, he gets grounded. If you have over-manned the unit another guy gets tapped to fly. If he has low fatigue, you're fine. If he has medium fatigue, he flies badly, and probably gets killed. You can't stop this from happening, except by taking action to adjust your Rest and Stand Down controls. If you're not getting a lot of fighters up, maybe it's radar. Maybe. Or maybe it's partly that your pilots are asleep. Again, I'm done here, but I'd appreciate The Elf or another dev with code access to let us knwo if the fatigue check described in the manual is still in the code. youīre done, well Iīm done too then, because if you really think the fighters are grounded due to fatigue then I canīt help you anyway. I can give you a tip though, put them on 100% Cap and use working radar (= ship based) and then put them on 100% Cap and use non working radar (= land based) and you will find out that itīs NOT fatigue that keeps them on the ground but no prewarning time. For your info, with working radar and 80% Cap I more or less get 100% of the fighters into the air and now please donīt tell me that the fatigue for carrier based fighter pilots is anywhere different to land based fighter pilots as both show the same fatigue. The ones with radar scramble, the ones without radar donīt scramble. Got nothing to do with fatigue. And like Iīve said, if you preferre having them sit on the ground or on the carrier, just go ahead and keep them grounded, any opponent will be happy to bomb them on the ground or send them to the bottom together with the carrier they sit on. Itīs so easy, itīs so easy you could even find out without believing the manual, nor reading the manual, nor doing any test... just PLAYING
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