davidss -> Retreat - tweak suggestion (11/30/2010 7:49:26 PM)
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Hi, I think the Retreat function of TLD is important for game play, but it does need the force morale option checked in game options ... in order for Retreat to work. (I realize Retreat needs to be activated in Campaign text also). Some players (myself included) prefer to not play with "force morale" activated (in game options) due to the battle ending too quickly because or force morale failure. The result is: the battle resumes on the same map, but with the side that lost having fewer VL's. Although this is logical ... it may prolong the inevitable outcome of the battle, and in doing so ... make the game seem boring and/or frustrating. My suggestion is. Tweak the force morale differential values ... so that: 1. it is more difficult for a battle to end because of morale failure 2. any morale failure causes a BG to retreat (which would result in the BG retreating to a friendly map or being disbanded, if without access to a friendly map). The outcome of these tweaks would be: a. the player that forces an opponent's morale to fail ... gains control of the map more quickly b. More players may use the force morale and Retreat options. This may make for better engagement possibilities, since ... when the retreating BG survives ... and if the winner of the battle continues to attack the retreated BG on the next map ... the attacker will have only a small deployment zone, giving the defender somewhat of an advantage.
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