Why a unit digs in or not (Full Version)

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dbz -> Why a unit digs in or not (12/3/2010 5:41:15 AM)

Occasionally a unit will not dig in even though all other units do dig in.
What are the factors that are used to determine if a unit digs in or not?




xe5 -> RE: Why a unit digs in or not (12/3/2010 10:45:27 AM)

Ability to 'dig in' is determined by the "Can units dig-in? 0 = False, 1 = True" flag specified by column AP in the Elements file:







Andrew Williams -> RE: Why a unit digs in or not (12/3/2010 10:55:18 AM)

So it depends on the ground they are on.




dbz -> RE: Why a unit digs in or not (12/3/2010 8:55:58 PM)

With 4 soldiers in a unit, they may span different types of terrain elements, if one type is dig-in=true and the other=false, what terrain element will be applied?




RD Oddball -> RE: Why a unit digs in or not (12/3/2010 10:39:29 PM)

You have to have a stretch of diggable terrain that is long enough to fit the trench otherwise they won't dig-in. iirc it's in the 3-5 element range but don't quote me on this. There may not be a 1:1 representation in the code per what you see on the screen either. I'd have to ask Steve. I'm going from anecdotal/personal observation.




Andrew Williams -> RE: Why a unit digs in or not (12/3/2010 11:12:20 PM)

false will be applied




Captmatt -> RE: Why a unit digs in or not (12/6/2010 6:41:13 PM)

Dont they need to be on the map to be dug in for a whole turn as well?




Andrew Williams -> RE: Why a unit digs in or not (12/6/2010 6:46:11 PM)

Yes and defending.... so they have time to prepare the positions.




dbz -> RE: Why a unit digs in or not (12/6/2010 7:59:40 PM)

By "defending" do you mean that the Battle Group was given either no orders or the "rest" order during strategic movement?

1. what is the effect of defending doing a continuous multiple period battle?

2. With stacked units, do rear battle groups that rest dig in?




Andrew Williams -> RE: Why a unit digs in or not (12/7/2010 5:46:14 AM)

<1 It occupied and had control of the map for at least 1 turn... it is not given a move order - Test what happens if it is on REST.

1. ?

2. TEST - should only happen if <1 conditions are met.




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