Shot2Pieces -> Matrix: new patch with improved transport AI? (8/26/2002 8:33:57 PM)
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In another thread I read earlier (http://www.matrixgames.com/forums/showthread.php?s=&threadid=24003&perpage=15&pagenumber=2), it was mentioned by Matrix that they were working on a beta patch which reduced the tendancy of AI transports to sail into danger zones, eg areas under the control of enemy LBA. Joel wrote on 8/13: "On another note, Gary has been fooling around with a few AI changes to try to keep the computer from sailing transport groups into places they just shouldn't go. After 1.30 is released, David will probably be releasing a beta version that has this new AI code. It will allow players to keep the 1.30 and the beta exe on their machines at the same time. The only way for us to know whether the AI change is helpful or hurtful to the AI is to allow a large number of people to try it out. Look for that sometime next week." Any word on this? In the current scenario 19 I am playing as the US, the Japanese AI is putting up a very credible fight - except for near-suicidal groups of unescorted transports attempting to deliver supplies to enemy bases in easy range of my LBA or carrier air. Changing this one thing would make a huge difference IMHO :)
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