New maps and stratmap (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios



Message


7A_karlmortar -> New maps and stratmap (12/6/2010 8:10:49 AM)

I'm wondering how does one make and use a new stratmap that has only 44 maps and is smaller than the one in LSA?
I'm also wondering if it's possible to use old CC5 maps here, or do you have to "convert" them or anything?





Andrew Williams -> RE: New maps and stratmap (12/6/2010 8:49:18 AM)

CC5 maps will work fine... no need for conversion.


See the Classic CC4/CC5/Meuse/UTAH/OMG-firefox strat maps for guidance (ie it has already been done.)... and soon GJS




7A_karlmortar -> RE: New maps and stratmap (12/7/2010 7:58:59 AM)

I was hoping for an step by step tutorial as looking at those stratmaps doesn't tell me a thing except what graphic files I need.
What I need to know is how to make the game use the right maps for the new stratmap and to put the map sectors at the right place. Same goes for attacking/moving arrows and allied/axis symbols showing who is controlling the map.

Btw you were right with the maps.[:D]
I tested replacing ArnNorth with stock CC5 Cerentan which I renamed into ArnNorth.
It worked almost perfectly: the BTD file (or whatever it's called) couldn't be used as when I started the map it said it couldn't read it. Also the VLs on the map remains unchanged, still saying "to Arnhem Bridge" and so on.




Andrew Williams -> RE: New maps and stratmap (12/7/2010 9:30:48 AM)

look at stratmap.txt in the \maps folder


and take alook here

http://closecombat.matrixgames.com/ClassicCC/MapMaking/strat.htm




7A_karlmortar -> RE: New maps and stratmap (12/7/2010 9:48:07 AM)

Had no idea that place even existed, I also had no idea that there was "stratmap.txt " in the map folder. I did look for something like that in the MAP but i must have missed it.

Thanks Andrew[;)]




advo -> RE: New maps and stratmap (1/7/2011 11:00:32 PM)


quote:

ORIGINAL: Andrew Williams


quote:

and soon GJS

I haven't understood. It will be accessible mod GJS or will be accessible tactical GJS maps or it will be accessible strategic GJS map plus tactical maps?
And if that that from this truly that when is accessible?




Cathartes -> RE: New maps and stratmap (1/10/2011 5:17:44 AM)

quote:

I haven't understood. It will be accessible mod GJS or will be accessible tactical GJS maps or it will be accessible strategic GJS map plus tactical maps?
And if that that from this truly that when is accessible?


Hopefully all of the above.

[image]local://upfiles/2187/003877B8699A4C95A3B7379A8E8C795F.jpg[/image]




Andrew Williams -> RE: New maps and stratmap (1/10/2011 6:22:42 AM)

If it works then it all works   :)




Dundradal -> RE: New maps and stratmap (1/11/2011 2:10:35 AM)

Very nice!




Tejszd -> RE: New maps and stratmap (1/11/2011 2:40:01 AM)

Thanks for the teaser Cathartes!




advo -> RE: New maps and stratmap (1/18/2011 7:47:40 PM)

Release GJS for LSA I hope will cause interest increase to LSA, and also number increase mods for LSA, created by square strategic GJS map. Possibility to move tactical maps in strategic map would be still simplified. It still would simplify creation mods. And from new games of the given series we first of all expected new possibilities as we have seen in LSA, instead of new companies which are pleasant to one, and another aren't present.




kojusoki1 -> RE: New maps and stratmap (1/19/2011 6:16:04 PM)


quote:

ORIGINAL: advo

Release GJS for LSA I hope will cause interest increase to LSA, and also number increase mods for LSA, created by square strategic GJS map. Possibility to move tactical maps in strategic map would be still simplified. It still would simplify creation mods. And from new games of the given series we first of all expected new possibilities as we have seen in LSA, instead of new companies which are pleasant to one, and another aren't present.


I fully agree. GJS (or any other "square" strategic map) is what we are waiting for!




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3