bcgames -> RE: Building the Maus. Editor AAR(Tutorial) (12/29/2010 3:06:22 AM)
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ORIGINAL: Helpless This is short unofficial editor tutorial which shows how various data types build up in WITE editor. The goal is to introduce new ground element (GE) type, create OB(TOE) which is using new GE , create new scenario with unit which would utilize new GE/OB(TOE). Let’s take something big - Pz.Kpfw VIII aka Maus and make it available in the game [8D] http://en.wikipedia.org/wiki/Panzer_VIII_Maus 1.Since we going to alter generic data (the data which is common across all scenarios and is loaded when new scenario is loading in the game or in editor), the good idea would be to make a backup... If I build a new, scenario-specific OB using the TOE(OB) tab of the editor then I should be able to distribute the scenario without upsetting anyone else's generic data files, right? IOW, if I built this Maus battalion inside my Korsun Pocket scenario, then there's no danger of me screwing up somebody else's mods, correct?
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