Graphic error (Full Version)

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Theng -> Graphic error (12/9/2010 2:16:11 AM)

Started game in regular size, started Barbarossa scenario, air campaign starts, I expand the screen to full size per the little icon on the top right. When I 'accellerate' the combat reports by using ESC, the top right corner of the screen and the rest are no longer in synch.

[image]local://upfiles/8139/BDB831DD04794151BE56408551CB6ED2.jpg[/image]




Theng -> RE: Graphic error (12/9/2010 2:17:03 AM)

The resolution where this happens is 2560x1600




pvthudson01 -> RE: Graphic error (12/9/2010 3:24:43 AM)

I think you broke the internet with a monitor that big ;)




Theng -> RE: Graphic error (12/9/2010 4:07:59 AM)

Size matters :) 30 inches is awesome




bairdlander2 -> RE: Graphic error (12/9/2010 5:02:36 AM)

I have the same problem,started the tutorial,combat started,and same thing split screen,after a few minutes program stopped working,crashed.




Erik Rutins -> RE: Graphic error (12/9/2010 5:25:58 AM)

While we investigate, is there a window size where it does not split for you, if you don't maximize it to your full screen?




Helpless -> RE: Graphic error (12/9/2010 5:34:06 AM)

Do you expand screen during the battle and/or AI turn? Can you start the game expand the screen load the scenario and see if it repeats. There could be problem with screen refresh while combat is running. I'll take a look.




amatteucci -> RE: Graphic error (12/9/2010 8:28:20 AM)

I had the same problem. Then I restarted the hame and maximized the window while in the selection menu. It worked.

It seems that this problem shows only when you resize the window while the game map is displayed.




Helpless -> RE: Graphic error (12/9/2010 9:07:40 AM)

Actually problem is not with resizing/maximizing the window when map is on. Graphical problem happens when you do this when AI turn or combat is running. Since these operations are very CPU intensive there was conservative approach taken on placing input polling. Black screens during Ai turn probably have the same nature. So for now, I'd suggest do not resize/maximize window when AI or combat is running. Currently we are trying to improve/fix it. Resizing should work just fine during human movement phase.




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