Oleg Mastruko -> RE: when compared with TOAW's FiTE... (1/9/2011 5:02:54 PM)
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ORIGINAL: JMass Let me explain better: Uranus or Korsun as situations could play better with TOAW (but South Front 42 and Korsun 44 are designed poorly) because they need a scale inferior of 10km/one week (and I intend Uranus only, not the winter 42-43 on the south front - Uranus and Little Saturn etc - that could fit very well in WitE). TOAW Korsun was *terrible* with infantry having as low as 3 movement points per turn, and mechanised units squeezing 6 or 7 with some luck. The phased turn finesse is completely lost in such scenarios, every turn would end after just one phase (!!), not to mention any mobile campaigns bog down in the first turn. Pointless to the extreme. South Front was quite bad as well. Bad scenarios in a world of TOAW were very bad indeed, because scenario designers who would probably make s solid scenario about certain battle felt discouraged by the fact that the scenario about that battle already exists in "official" game scenario list. There was a guy in Talonsoft back then, I won't name him, but it's easy to recognise who am I talking about since he designed like 60%+ official scenarios in the pre-TOAW3 days. His job in Talonsoft was simply to churn out scenarios for various Talonsoft games, and boy did he do that. He would apparently take OOB from somewhere, do a quick map and glue all together with no soul, with no testing, no feel for the battle whatsoever. Cookie cutter does not begin to describe how bad and lifeless his scenarios were (Korsun being good example of this guy's work). I did hope TOAW3 would finally bring some good, tested and verified scenarios to the table, but all it did was to harvest all sorts of crap from every TOAW scenario dump on the web, and pile them together on one big steaming heap. Having said all this, I spent more hours in TOAW than in any other game in my life (save for WITP, maybe). In hands of a good scenario designer this system was exceptional tool indeed. I knew my favorite scenario designers by name, unfortunatelly it's long gone so I can't remember them (except Trey) to send them my heartfelt "thank you!".
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