Indy68 -> RE: CPU horde even in idle state (12/10/2010 1:52:36 PM)
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quote:
ORIGINAL: Helpless High CPU load when map is active is expected since the drawing routine is really massive. But why does the drawing routine has to execute when there is no need to redraw anything? (No animation, no user interaction, no popups) Also, I think the drawing routine is not very efficient. I was working on a similar game like this in my spare time, but haven't had much time to proceed. Anyway, I was using the old War in Russia hex map as source and I implemented the map scrolling/zooming in Microsoft WPF technology. So, almost everything was vector based graphics (excluding some textures) and zooming/scrolling was very fast. I didn't see any delay. But now with WitE and the same pc the game board is very slow. With this personal background and watching what must be drawn on the board, it seems that the drawing routine is not very good. Still, the game itself looks nice, so I appreciate your efforts. I'm also impressed that the beta version with mouse click fix came so quickly [:)]
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