aoffen -> RE: Aussies v Aussies - Being clubbed like a baby seal (No Jrcar or Tony) (4/2/2011 2:20:13 PM)
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March 8 - 10 The good the bad and the ugly March 8th A relatively quiet turn. At sea his TF's close in on Fiji. Recon reveals transports - looks like his invasion TF is already here. I am surprised it got here this quickly, was hoping it was still enroute and my CV's might be able to duck in and catch them. I have to admit he has caught me on the hop and the Fiji defense plan is in tatters. Best I can hope for now is a Fiji road bump and a robust defence of Pago Pago. KB turns back toward Fiji at least so my reinforcement TF's can resume the cat and mouse game. I have to decide how much to pump into Pago Pago. On the sub front, a Brirtish SS sinks an AK south of Rangoon and we lose yet another tanker near Christmas Island. In the air, the usual raids. Darwin however starts to get some attention. His bases in Timor are active now. On the ground its more mopping up. Koumac falls at the end of New Caledonia. March 9th. What a disaster. I had some NZAF Vincents in Nadi which I put on naval attack hoping they might catch a transport. They sortie against mini KB and drag all the P-39's in as escorts. Its a turkey shoot as mini KB's CAP cuts my escorts to shreds. I lose 30 fighters and the morale of my squadrons is shot. I feel gutted. So much work to set up and all shot in one turn. KB disappears and it looks like my CV TF's are sighted. I am only 15 or 20 hexes away from him to the northwest so I suspect he is now in hot pursuit. Looks like I have missed the main game and his transport TF's are safe. I am going to have to run west and north and maybe try to get a hit in on Rabaul and/or Truk. The good thing is I have dragged KB away from Pago Pago and I can at least get my reinforcements in there. My carrier CV's are fully fuelled so can run all the way up to the Aleutians if they have to. Its a dangerous game - if he catches me it will be an unfair fight but its a big ocean. Meanwhile the British CV TF with HMS Indomitable and the BB HMS Prince of Wales has refueled and repaired in Auckland and is ready to sortie. I might run them up from the south towards Noumea and see if I can't scare him a bit when he sees more CV's appearing. In the air, Sian takes a pasting and I lose some Chinese fighters. They are even worse than my P-39's. This turn and last turn in India he hits Ledo instead of Chittagong. My engineers get the Chittagong runway back up so I send in 3 squadrons of Hurricanes to try and ambush him next time he comes calling. Darwin is hit heavily again. I hit Akyab and Port Moresby but lose a B-17D at Akyab again. On the ground, he crosses the river to the east of Sian and moves into the hex next door. I had been steadily reinforcing the hex and 4 more corps arrive as he crosses. The result is very nice as my guys manage to nail his cross river assault. Ground combat at 84,41 (near Sian) Japanese Shock attack Attacking force 11347 troops, 76 guns, 0 vehicles, Assault Value = 400 Defending force 35286 troops, 331 guns, 0 vehicles, Assault Value = 1222 Japanese adjusted assault: 48 Allied adjusted defense: 544 Japanese assault odds: 1 to 11 Combat modifiers Defender: op mode(-), experience(-) Attacker: shock(+), disruption(-) Japanese ground losses: 3992 casualties reported Squads: 5 destroyed, 231 disabled Non Combat: 2 destroyed, 193 disabled Engineers: 1 destroyed, 21 disabled Allied ground losses: 396 casualties reported Squads: 1 destroyed, 37 disabled Non Combat: 1 destroyed, 29 disabled Engineers: 0 destroyed, 2 disabled Assaulting units: 6th Ind.Mixed Brigade 59th Infantry Brigade Defending units: 27th Chinese Corps 80th Chinese Corps 95th Chinese Corps 43rd Chinese Corps 61st Chinese Corps 9th Chinese Corps 33rd Chinese Corps 96th Chinese Corps In the Chinese far north though he returns the compliment. This avenue of assault is becoming annoying. Ground combat at 87,32 (near Ningsia) Japanese Deliberate attack Attacking force 10660 troops, 84 guns, 50 vehicles, Assault Value = 408 Defending force 4169 troops, 45 guns, 0 vehicles, Assault Value = 147 Japanese adjusted assault: 219 Allied adjusted defense: 78 Japanese assault odds: 2 to 1 Combat modifiers Defender: experience(-), supply(-) Attacker: Japanese ground losses: 110 casualties reported Squads: 0 destroyed, 10 disabled Non Combat: 0 destroyed, 7 disabled Engineers: 0 destroyed, 0 disabled Units pursuing 1 Allied ground losses: 1869 casualties reported Squads: 100 destroyed, 47 disabled Non Combat: 48 destroyed, 34 disabled Engineers: 2 destroyed, 3 disabled Units retreated 2 Defeated Allied Units Retreating! Assaulting units: 1st Cavalry Brigade 15th Tank Regiment 2nd Ind.Mixed Brigade 11th Indpt Infantry Regiment Defending units: 17th Chinese Corps 81st Chinese Corps March 10th Some payback this turn. Firstly at sea, all is quiet as his invasion force maneuvers into position. He sends a minesweeper into Suva which unfortunately discovers the minefield I just laid there under his nose (very cleverly I thought). The coastal batteries smash it up with 6 hits though so some small recompense. One of my weaker ASW TF's up on the Canadian south coast loses a minesweeper to a sub attack. In the air we get a win. The Hurricanes at Chittagong are immediately into action as he raids with only light fighter escort. Morning Air attack on Chittagong , at 55,41 Weather in hex: Light rain Raid detected at 107 NM, estimated altitude 13,000 feet. Estimated time to target is 42 minutes Japanese aircraft A6M2 Zero x 8 G3M2 Nell x 40 G4M1 Betty x 18 Allied aircraft Hurricane IIb Trop x 45 Japanese aircraft losses A6M2 Zero: 3 destroyed G3M2 Nell: 9 destroyed, 2 damaged G3M2 Nell: 1 destroyed by flak G4M1 Betty: 8 destroyed Allied aircraft losses Hurricane IIb Trop: 1 destroyed Airbase hits 1 Airbase supply hits 1 Runway hits 26 Port hits 2 Looks like we nailed at least 20, so some revenge for the Fiji aircobra disaster the previous turn. On the ground, we counterattack east if Sian to try and take advantage of his defeat the previous day and kick his butt. Ground combat at 84,41 (near Sian) Allied Deliberate attack Attacking force 29296 troops, 278 guns, 0 vehicles, Assault Value = 1180 Defending force 8169 troops, 76 guns, 0 vehicles, Assault Value = 151 Allied adjusted assault: 344 Japanese adjusted defense: 12 Allied assault odds: 28 to 1 Combat modifiers Defender: disruption(-), fatigue(-), experience(-) Attacker: Japanese ground losses: 3102 casualties reported Squads: 180 destroyed, 0 disabled Non Combat: 83 destroyed, 31 disabled Engineers: 5 destroyed, 3 disabled Guns lost 10 (5 destroyed, 5 disabled) Units retreated 2 Allied ground losses: 469 casualties reported Squads: 0 destroyed, 42 disabled Non Combat: 1 destroyed, 21 disabled Engineers: 0 destroyed, 1 disabled Defeated Japanese Units Retreating! On the main road into Sian he surprisingly trys a big attack as well, with very poor results for him. These heavy casualties (330 destroyed combat squads. 180 destroyed non combat) may slow him down some and take some pressure off Sian. Ground combat at 84,42 (near Sian) Japanese Deliberate attack Attacking force 40685 troops, 370 guns, 178 vehicles, Assault Value = 1469 Defending force 103092 troops, 574 guns, 0 vehicles, Assault Value = 3201 Japanese adjusted assault: 627 Allied adjusted defense: 4963 Japanese assault odds: 1 to 7 Combat modifiers Defender: terrain(+), experience(-) Attacker: Japanese ground losses: 8095 casualties reported Squads: 152 destroyed, 452 disabled Non Combat: 74 destroyed, 490 disabled Engineers: 3 destroyed, 39 disabled Allied ground losses: 1795 casualties reported Squads: 5 destroyed, 87 disabled Non Combat: 5 destroyed, 119 disabled Engineers: 0 destroyed, 18 disabled Over the 3 days we get more good sigint. 52nd Division is planning for an attack on Suva. 3/53rd Division is planning for an attack on Nadi. 13th Division is planning for an attack on Sian. As if we didn't know already!! Thats it - an eventful 3 days. I really need to keep my carriers away from KB. I don't think he will do a high speed run as it will drain his fuel reserves so as long as I keep moving I hope I can keep my distance and lead KB on a chase north that will allow my reinforcements into Pago Pago. This game is keeping me up at night. The tension is immense. Regards Andrew
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