Playtesters wanted. (Full Version)

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Telumar -> Playtesters wanted. (12/11/2010 12:29:23 PM)

Back to the Western Front...Looking for some playtesters for the following:

Anzio 1944 @2km / battalion scale

It's essentially a direct port of the 1km scenario, but with a map scale of 2km per hex and battalions as basic units. Up to 60 half-day turns. It uses the same database as the 1km scenario.
It's also possible to play either side versus the PO, which is the area where most testing/re-adjusting will probably have to be done. The PO might not be a challenge for experienced players. For those who are interested in tweaking around with the PO: I can send you a detailed document listing all PO related events etc., but i would recommend to first play against the PO and then dig into its "secrets".
Human vs Human will need to be tested, too. Until now i only "hotseated" with myself. And someone, preferably a native speaker, might check the pdf briefing for grammar and style.

If you are interested just post here or drop me a mail.

Turn 1 setup and map preview:

[image]http://img715.imageshack.us/img715/3259/anzio19442km.jpg[/image]




PRUSSIAN TOM -> RE: Playtesters wanted. (12/12/2010 12:13:50 AM)

I would love to give it a shot. [:D] HOWEVER, while I DO play against the PO a lot, I have not mastered the Operational Art Of War (READ: I frequently get my ass handed to me by Elmer). If I can be of any help, I'd love it. I have playtedted other Matrix games, but TAOW 3 is one of the tougher puppies I have come across...lots of synergystic variables. Please let me know. [:)] I am disabled, and have a bit of time on my hands, but a very small operational brain. [8|]




Panzer War -> RE: Playtesters wanted. (12/12/2010 7:50:40 AM)

I’m flattered to see someone used my database :-). Ill help you out as much as I can with some time against the po. cant make any promises about how much time I can devote to it as I am working on a scenario myself, Let me know.





Telumar -> RE: Playtesters wanted. (12/12/2010 10:24:18 AM)


quote:

ORIGINAL: PRUSSIAN TOM

I would love to give it a shot. [:D] HOWEVER, while I DO play against the PO a lot, I have not mastered the Operational Art Of War (READ: I frequently get my ass handed to me by Elmer). If I can be of any help, I'd love it. I have playtedted other Matrix games, but TAOW 3 is one of the tougher puppies I have come across...lots of synergystic variables. Please let me know. [:)] I am disabled, and have a bit of time on my hands, but a very small operational brain. [8|]


No problem. I would need an e-mail adress then..




Telumar -> RE: Playtesters wanted. (12/12/2010 10:34:38 AM)


quote:

ORIGINAL: Panzer War

I’m flattered to see someone used my database :-). Ill help you out as much as I can with some time against the po. cant make any promises about how much time I can devote to it as I am working on a scenario myself, Let me know.




E-mail sent to your hotmail adress, hope you'll get it. Let me know.




Telumar -> RE: Playtesters wanted. (12/12/2010 11:46:42 AM)

Another impression from the front. Start of German turn 4 vs the Allied PO, in this game the PO used the 504th Para Regt at start.

One odd thing is still the PO's use of the supply units (see US 3rd Division supply in the front on the eastern part of the beachhead). Maybe i should put these units out of their formation and have a seperate formation for each divisional supply unit..

[image]local://upfiles/19263/D867F8CCD8B04D5DB434295106FEB470.jpg[/image]




1_Lzard -> RE: Playtesters wanted. (12/12/2010 3:26:06 PM)

Or Something! Having a supply unit thrust into the front like that doesn't sound like a lot of fun to me, eh?




Telumar -> RE: Playtesters wanted. (12/12/2010 3:44:36 PM)

Might be related to the Strategic Bias setting in the beginning (berserk). And everthing it faces in this positions are some routed and scattered companies, not a real danger, but still a painfull deployment by Elmer..

However. The Supply Unit's formation is on "independent". Not attack...

One of the reasons i seldomly play against the PO.




sPzAbt653 -> RE: Playtesters wanted. (12/12/2010 8:16:37 PM)

I’m flattered to see someone used my database ...

I've also used it for a few scenarios, it is very good, thanks very much for the work put into it. [&o]




sPzAbt653 -> RE: Playtesters wanted. (12/12/2010 8:19:43 PM)

The Supply Unit's formation is on "independent".

I think Independent sometimes doesn't work well. I don't know the scope of the scenario, but you could maybe throw some heavy equipment into those supply units that would reduce their movement rate.

I'd love to playtest but unfortunately am too busy. [:@]




Telumar -> RE: Playtesters wanted. (12/12/2010 11:03:59 PM)


quote:

ORIGINAL: sPzAbt653

The Supply Unit's formation is on "independent".

I think Independent sometimes doesn't work well. I don't know the scope of the scenario, but you could maybe throw some heavy equipment into those supply units that would reduce their movement rate.



Reducing their movement would be a good idea, but still this would not prevent Elmer from doing silly things.

I wonder if it would be hard to create code for Elmer's use of Supply Units. He could evaluate what would be the best position for such a unit (along its objective path) to raise the supply most efficiently. Most efficiently however could mean a lot..
But i think some simple code additions could provide an easy "fix". Like never put it in the frontline, don't move every turn (very important for supply units..).

quote:

ORIGINAL: sPzAbt653
I'd love to playtest but unfortunately am too busy. [:@]


Too bad, but you can drop me a mail anytime. It's a small scenario. Quick and dirty.




sPzAbt653 -> RE: Playtesters wanted. (12/13/2010 12:07:09 AM)

quote:

I wonder if it would be hard to create code for Elmer's use of Supply Units.


That's a good idea. HQ's and artillery have that, don't they?




ogar -> RE: Playtesters wanted. (12/13/2010 1:05:22 AM)

I think you're onto something with the setting.

Where's the supply unit for 1 BR ID as compared to the 3 US ID ? and the 504th supply ? (Do the Rangers have their own supply in this version -- if so, that would be a great comparison for beserk vs independent vs etc.)

I'd hate to see the heavy equipment get thrown in, unless there is no alternative. And yes, from experience, just having a supply unit shelled several hexes behind front lines can lead to all sorts of formation difficulties.

It is fun to see Elmer play this -- a bit different than my approach, I think.




Telumar -> RE: Playtesters wanted. (12/13/2010 11:34:02 AM)


quote:

ORIGINAL: sPzAbt653

quote:

I wonder if it would be hard to create code for Elmer's use of Supply Units.


That's a good idea. HQ's and artillery have that, don't they?


I would think so. Elmer uses his artillery in a reasonable way. HQs sometimes end up in the front, too. That's my impression




Telumar -> RE: Playtesters wanted. (12/13/2010 11:45:44 AM)

quote:

ORIGINAL: ogar

I think you're onto something with the setting.

Where's the supply unit for 1 BR ID as compared to the 3 US ID ? and the 504th supply ? (Do the Rangers have their own supply in this version -- if so, that would be a great comparison for beserk vs independent vs etc.)

I'd hate to see the heavy equipment get thrown in, unless there is no alternative. And yes, from experience, just having a supply unit shelled several hexes behind front lines can lead to all sorts of formation difficulties.




Br. 1st Inf supply ended up in the front, too. The smaller formations (Rangers, 504th PRCT) don't have supply units attached to them. Even when Elmer's strategic bias went to neutral his use of the supply units didn't get better.

Shelling or loss of the supply unit won't affect the formation supply-wise. One would just lose the ability to enhance supply in areas far from the supply head.

quote:

ORIGINAL: ogar

It is fun to see Elmer play this -- a bit different than my approach, I think.


This scenario plays very different than the 1km version. But yes, you're right.. Elmer is not programmed to resemble Lucas' behaviour. He doesn't act like a Patton though.. i would say he is rather some kind of Zhukov..




PRUSSIAN TOM -> RE: Playtesters wanted. (12/13/2010 9:19:12 PM)

I have it all up and running, and am going to try as ("The Ami's") : Are the default settings for new rules ok, or do we need to make any adjustments?[&:]

Also. should the Scenario appear in HQ as ANZIO, or should there be a scale reference there?[&:]




Telumar -> RE: Playtesters wanted. (12/13/2010 9:28:40 PM)

You can turn the new rules on. There's no special design requiring new or old rules, you can use what you like.

It should appear as Anzio 1944 @2km in the scenario selection screen.

Good luck then.




Oberst_Klink -> RE: Playtesters wanted. (12/13/2010 10:52:48 PM)

@Prussian Tom: I started taking the side of Smiling Albert's lads! Hey, why not to test it as PBEM?




PRUSSIAN TOM -> RE: Playtesters wanted. (12/14/2010 11:21:45 PM)

@ Oberst_Klink & Telumar.
That sounds fine, my only concern is if there exists a compatibility glitch. We can find out by trying it. On the interface, mine shows up as "Anzio". Let me know how to set up for PBEM, so we are in sync.

ALSO, what do we heport to the big guy [&o] Blow by blow turns, AAR's, suspected bugs? All of the above. [&:]

We will get more bang for the buck in PBEM, 'cuz I'm not that good. Smiling Albert will be grinning. [:'(]

It will let us go through the process faster, too.

Give me a yell.[:)]




Telumar -> RE: Playtesters wanted. (12/15/2010 9:33:10 AM)

quote:

ORIGINAL: PRUSSIAN TOM

@ Oberst_Klink & Telumar.
That sounds fine, my only concern is if there exists a compatibility glitch. We can find out by trying it. On the interface, mine shows up as "Anzio".


It shouldn't. That's how it looks on my PC:



[image]local://upfiles/19263/1A08A1F5CD084DAC8C0948AB6E2C2CB4.jpg[/image]




Telumar -> RE: Playtesters wanted. (12/15/2010 9:37:37 AM)


quote:

ORIGINAL: PRUSSIAN TOM

ALSO, what do we heport to the big guy [&o] Blow by blow turns, AAR's, suspected bugs? All of the above. [&:]



What your time allows. Suspected Bugs would be good, certainly. Just play, and see what you get. Maybe take a look at replacement rates.




PRUSSIAN TOM -> RE: Playtesters wanted. (12/15/2010 9:30:04 PM)

I have the old ANZIO on the menu, but when I select it it load the new ANZIO 1944 @ 2km, complete with spreadsheet and expanded notes. I assume I made a mistake in installing something, so I am going to uninstall, clean the registry, reinstall and see what I get. IF ADVANCED GRAPHICS SHOULD BE LEFT ALONE, PLEASE LET ME KNOW, AS I LOVE THE SET YOU CURRENTLY HAVE OUT. [&o] I have sent Oberst_Klink a note explaining the delay. If I can get it going before he finds another Mark Clark, I will go against "Elmer". Sorry, I am sure that, in downloading upgrades, somewhere I pulled a SNAFU! [:D] (Not really funny, but the nice thing about thees sims is that SNAFU's don't usually kill anyone. Should be back in business tomorrow. Sorry for the delay. [:(] TAOW had produced so much fun for me, I'm thrilled at the idea of being able to put a small bit back in. TY, see you soon. [&o]




Telumar -> RE: Playtesters wanted. (12/15/2010 9:51:55 PM)

Odd. Both exist peacefully next to each other in my scenario folder. You're using the latest Beta Patch, don't you? 3.4.0.201.

There is no excel spreadsheet for the 2 km version. There is just one for the 1 km version.

Have you extracted it from the .zip file i sent you as it is? The folder into the Graphics directory?

Could it be related to the '@' in the scenario name??

It also could be that the file got corrupted somehow. I just (re-)sent you the scenario and files.

Graphics should cause no problems, use what you like.




1_Lzard -> RE: Playtesters wanted. (12/16/2010 12:31:50 AM)

Stefan,

Curiosity consumes me, perhaps you'll do me the favor of Anzio @2clicks?

Unsure if I'll have anything to add, but we'll never know till I look, LOL!


Kurt




PRUSSIAN TOM -> RE: SNAFU (12/16/2010 5:49:00 AM)

Am I clueless or what? Thanks for the advice, Telumar. I put the "Anzio 1944 @2km in the wrong directory, AND was running the Alpha patch, not the Beta. [sm=00000003.gif] Soo, I didn't have to tear everything up, just update to the latest beta patch, put the folder in the graphics (where they were supposed to go), and put the scenario in the WW2/Med Scenario folder. That's batting 1.000 3 for 3 [8|]. I have to admit I cheated this time, I did not [sm=party-smiley-012.gif] before installing the game (my brain works better on air) [;)], and I READ YOUR INSTRUCTIONS CAREFULLY. [:D] It's only 11:45 PM here, so I'm going to read the breifing carefully, before turning in. Oberst_Klink, be calling you tomorrow, if your still free. Thanks again. [&o]




Telumar -> RE: SNAFU (12/16/2010 4:43:31 PM)

Very good. In the initial mail i had sent to all of you i forgot to mention that you'll need to use the latest Beta. I sent a seperate E-Mail later that day, maybe it drowned or escaped your attention. Well, all's fine in the end. [:)]




Telumar -> RE: Playtesters wanted. (12/16/2010 4:50:21 PM)


quote:

ORIGINAL: 1_Lzard

Stefan,

Curiosity consumes me, perhaps you'll do me the favor of Anzio @2clicks?

Unsure if I'll have anything to add, but we'll never know till I look, LOL!


Kurt


Just sent you an e-mail. Let me know if you got it.




1_Lzard -> RE: Playtesters wanted. (12/17/2010 4:24:58 AM)

Nothing so far! [:(]

Might need a new contact address: lzard at comcast dot net !




PRUSSIAN TOM -> RE: Playtesters wanted. (12/17/2010 4:51:43 AM)

Telumar: We are up and running. I just sent Oberst_Klink my turn 2.
One odd thing I have noticed. When I end my turn, a dialogue box appears and says, select from the options below...But there are no visible options, so I have to check the box, which saves and ends the game. No big deal, my turn was done, but I am curious about the options...they are also mentioned in the manual. Is it a setting thing. I am running the latest beta, and I catually did read (carefully) your instruction about putting the scenario in WW2-Med., and the folder in graphics. Still clueless about the PBEM end-of-turn options, but the game seems to be running nicely. TY for all the help. Hope we can generate some useful data for you, while we blast away at each oher!




Telumar -> RE: Playtesters wanted. (12/17/2010 11:25:51 AM)

quote:

ORIGINAL: 1_Lzard

Nothing so far! [:(]

Might need a new contact address: lzard at comcast dot net !



Alright. Just sent. I still had your 'verizon' address..




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